Files
Delta-v/Content.Shared/Trigger/Components/Effects/EmpOnTriggerComponent.cs
T
70c0494061 Remove ion damage (#5960)
* comment out borg ion damage

* remove ion damage from disabler

* actually nuke it

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* Additional removals.

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Vanessa <vanessalouwagie@gmail.com>
2026-07-11 16:34:56 +00:00

32 lines
933 B
C#

using Content.Shared.Damage; // DeltaV - EMP damage
using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Effects;
/// <summary>
/// Will cause an EMP at the entity's location when triggered.
/// If TargetUser is true then it will be spawned at their position.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class EmpOnTriggerComponent : BaseXOnTriggerComponent
{
/// <summary>
/// EMP range.
/// </summary>
[DataField, AutoNetworkedField]
public float Range = 1.0f;
/// <summary>
/// How much energy (in Joules) will be consumed per battery in range.
/// </summary>
[DataField, AutoNetworkedField]
public float EnergyConsumption;
/// <summary>
/// How long it disables targets.
/// </summary>
[DataField, AutoNetworkedField]
public TimeSpan DisableDuration = TimeSpan.FromSeconds(60);
}