Delta-v/Content.Client/GameObjects/Components/Disposal
metalgearsloth 2f8bd10b47
Shared subfloor system (#3590)
* Shared subfloor system

Will also cull the broadphase for server a lot.

* Nullable subfloor

* Snapgrid nullable

* Actually use ComponentDependency

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-13 14:46:22 +11:00
..
DisposalMailingUnitBoundUserInterface.cs Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
DisposalMailingUnitComponent.cs Drag changes (#2487) 2021-01-11 22:14:01 +11:00
DisposalMailingUnitWindow.cs WPF layout (#3346) 2021-02-21 12:38:56 +01:00
DisposalRouterBoundUserInterface.cs Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
DisposalRouterWindow.cs WPF layout (#3346) 2021-02-21 12:38:56 +01:00
DisposalTaggerBoundUserInterface.cs Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
DisposalTaggerWindow.cs WPF layout (#3346) 2021-02-21 12:38:56 +01:00
DisposalUnitBoundUserInterface.cs Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
DisposalUnitComponent.cs Drag changes (#2487) 2021-01-11 22:14:01 +11:00
DisposalUnitVisualizer.cs Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
DisposalUnitWindow.cs WPF layout (#3346) 2021-02-21 12:38:56 +01:00
DisposalVisualizer.cs Shared subfloor system (#3590) 2021-03-13 14:46:22 +11:00