103 lines
4.3 KiB
C#
103 lines
4.3 KiB
C#
#nullable enable
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using Content.Shared.Interfaces;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Shared.Actions
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{
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/// <summary>
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/// An action which is granted directly to an entity (such as an innate ability
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/// or skill).
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/// </summary>
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[Prototype("action")]
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[DataDefinition]
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public class ActionPrototype : BaseActionPrototype, ISerializationHooks
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{
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/// <summary>
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/// Type of action, no 2 action prototypes should have the same one.
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/// </summary>
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[DataField("actionType", required: true)]
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public ActionType ActionType { get; set; }
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[DataField("behavior", serverOnly: true)]
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private IActionBehavior? Behavior { get; set; }
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/// <summary>
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/// The IInstantAction that should be invoked when performing this
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/// action. Null if this is not an Instant ActionBehaviorType.
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/// Will be null on client side if the behavior is not in Content.Client.
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/// </summary>
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public IInstantAction InstantAction { get; private set; } = default!;
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/// <summary>
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/// The IToggleAction that should be invoked when performing this
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/// action. Null if this is not a Toggle ActionBehaviorType.
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/// Will be null on client side if the behavior is not in Content.Client.
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/// </summary>
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public IToggleAction ToggleAction { get; private set; } = default!;
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/// <summary>
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/// The ITargetEntityAction that should be invoked when performing this
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/// action. Null if this is not a TargetEntity ActionBehaviorType.
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/// Will be null on client side if the behavior is not in Content.Client.
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/// </summary>
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public ITargetEntityAction TargetEntityAction { get; private set; } = default!;
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/// <summary>
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/// The ITargetPointAction that should be invoked when performing this
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/// action. Null if this is not a TargetPoint ActionBehaviorType.
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/// Will be null on client side if the behavior is not in Content.Client.
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/// </summary>
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public ITargetPointAction TargetPointAction { get; private set; } = default!;
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public override string ID => ActionType.ToString();
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void ISerializationHooks.AfterDeserialization()
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{
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base.AfterDeserialization();
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if (ActionType == ActionType.Error)
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{
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Logger.ErrorS("action", "missing or invalid actionType for action with name {0}", Name);
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}
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if (IoCManager.Resolve<IModuleManager>().IsClientModule) return;
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switch (Behavior)
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{
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case null:
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BehaviorType = BehaviorType.None;
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Logger.ErrorS("action", "missing or invalid behavior for action with name {0}", Name);
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break;
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case IInstantAction instantAction:
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ValidateBehaviorType(BehaviorType.Instant, typeof(IInstantAction));
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BehaviorType = BehaviorType.Instant;
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InstantAction = instantAction;
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break;
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case IToggleAction toggleAction:
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ValidateBehaviorType(BehaviorType.Toggle, typeof(IToggleAction));
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BehaviorType = BehaviorType.Toggle;
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ToggleAction = toggleAction;
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break;
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case ITargetEntityAction targetEntity:
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ValidateBehaviorType(BehaviorType.TargetEntity, typeof(ITargetEntityAction));
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BehaviorType = BehaviorType.TargetEntity;
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TargetEntityAction = targetEntity;
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break;
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case ITargetPointAction targetPointAction:
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ValidateBehaviorType(BehaviorType.TargetPoint, typeof(ITargetPointAction));
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BehaviorType = BehaviorType.TargetPoint;
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TargetPointAction = targetPointAction;
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break;
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default:
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BehaviorType = BehaviorType.None;
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Logger.ErrorS("action", "unrecognized behavior type for action with name {0}", Name);
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break;
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}
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}
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}
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}
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