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NPCCombatSystem.Melee.cs
Disable SSD indicator for NPC ( #20027 )
2023-09-27 21:59:12 +02:00
NPCCombatSystem.Ranged.cs
Xeno spitter fixes ( #18573 )
2023-08-02 15:34:54 -06:00
NPCCombatSystem.cs
Unrevert audio ( #21330 )
2023-12-02 20:16:36 +01:00
NPCJukeSystem.cs
Fix NPC juke stuttering ( #19805 )
2023-09-03 21:34:20 -07:00
NPCPerceptionSystem.RecentlyInjected.cs
Remove 700 usages of Component.Owner ( #21100 )
2023-10-20 15:31:13 +02:00
NPCPerceptionSystem.cs
NPC refactor ( #10122 )
2022-09-06 00:28:23 +10:00
NPCRetaliationSystem.cs
Refactor NPCRetaliationSystem::Update to fix crash caused by Debug Assertion ( #21785 )
2023-12-02 20:35:39 +01:00
NPCSteeringSystem.Context.cs
Pool NPC entitylookup fields ( #21806 )
2023-12-16 19:24:01 +01:00
NPCSteeringSystem.Obstacles.cs
Climbing refactor ( #20516 )
2023-10-14 22:02:29 +02:00
NPCSteeringSystem.cs
Pool NPC entitylookup fields ( #21806 )
2023-12-16 19:24:01 +01:00
NPCSystem.Blackboard.cs
Fixed trying to resolve unregistered NPCComponent type, fix NPCs ( #19547 )
2023-08-25 14:52:23 -07:00
NPCSystem.cs
Move ActorComponent to shared ( #21293 )
2023-10-31 19:12:44 +01:00
NPCUtilitySystem.cs
DamageSpecifier Total => GetTotal ( #24160 )
2024-01-27 23:42:35 +01:00
NpcFactionSystem.Exception.cs
Add mob retaliation ( #19901 )
2023-10-08 19:58:55 +02:00
NpcFactionSystem.cs
Use ECS prototype-reload events ( #22613 )
2023-12-22 23:25:35 +01:00