Delta-v/Content.Shared/Anomaly/Components
Quantum-cross 17559db1c7
Add supercritical sounds for ALL anomalies (#36425)
* add supercritical sounds for flesh anomaly and shadow anomaly

* fix attribution yml

* use sound collections, add TWO -- count em TWO tech anomaly supercrit sounds.

* add sound for present anomaly

* wrong soundcollection for flesh

* actually add the present anomaly sound...

* add fire anom sound

* add gravity anomaly supercritical sound

* add electric anomaly supercritical sound

* add bluespace anomaly supercritical and explosion sound

* add ice anomaly supercritical sound

* add fluid anomaly supercritical sound

* fix busted link

* typo

* add floral supercritical sound, fix typos

* Add supercritical sounds to injected anomalies

* add rock anomaly supercritical sound

* supercritical sound follows the entity, important for injected anomalies

* make the rock crit rumble a little less subtle at the start

* use CC0 freesound alternatives where available

* New pyro anomaly sound by GonTar

* New sounds by GonTar. Change AnomalyComponent so that you can change the length of supercritical properly in the prototype.

* oopsie, forgot the traps

* use TimeSpan for duration
2025-07-17 10:01:37 -07:00
..
AnomalyComponent.cs Add supercritical sounds for ALL anomalies (#36425) 2025-07-17 10:01:37 -07:00
AnomalyCoreComponent.cs GORILLA Gauntlets (#23012) 2023-12-27 20:11:13 -07:00
AnomalyPulsingComponent.cs Use new ComponentPauseGenerator (#25183) 2024-02-26 14:36:19 +11:00
AnomalySupercriticalComponent.cs Add supercritical sounds for ALL anomalies (#36425) 2025-07-17 10:01:37 -07:00
CorePoweredThrowerComponent.cs GORILLA Gauntlets (#23012) 2023-12-27 20:11:13 -07:00
InnerBodyAnomalyComponent.cs Zombies keep their anomalies on zombification (#33867) 2024-12-17 14:56:47 +03:00
InnerBodyAnomalyInjectorComponent.cs Anomalous infections (#31876) 2024-09-17 12:49:19 +03:00