Delta-v/Content.Shared/EntityEffects/Effects/GlowEntityEffectSystem.cs

56 lines
1.6 KiB
C#

using Robust.Shared.Network;
using Robust.Shared.Random;
namespace Content.Shared.EntityEffects.Effects;
/// <summary>
/// Causes this entity to glow.
/// </summary>
/// <inheritdoc cref="EntityEffectSystem{T,TEffect}"/>
public sealed partial class GlowEntityEffectSystem : EntityEffectSystem<MetaDataComponent, Glow>
{
[Dependency] private readonly INetManager _net = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly SharedPointLightSystem _lightSystem = default!;
protected override void Effect(Entity<MetaDataComponent> entity, ref EntityEffectEvent<Glow> args)
{
var color = args.Effect.Color;
if (color == Color.Black)
{
// TODO: When we get proper predicted RNG remove this check...
if (_net.IsClient)
return;
color = _random.Pick(Colors);
}
var light = _lightSystem.EnsureLight(entity);
_lightSystem.SetRadius(entity, args.Effect.Radius, light);
_lightSystem.SetColor(entity, color, light);
_lightSystem.SetCastShadows(entity, false, light); // this is expensive, and botanists make lots of plants
}
public static readonly List<Color> Colors = new()
{
Color.White,
Color.Red,
Color.Yellow,
Color.Green,
Color.Blue,
Color.Purple,
Color.Pink
};
}
/// <inheritdoc cref="EntityEffect"/>
public sealed partial class Glow : EntityEffectBase<Glow>
{
[DataField]
public float Radius = 2f;
[DataField]
public Color Color = Color.Black;
}