Delta-v/Content.Server/Fluids/EntitySystems
Psychpsyo 3fc496001a Soapy Water & Edible Soap (#20364)
* soap reagent and soapy water

* make soapy water recognizable

* Fix tile cleaning bug

CleanDecalsReaction was able to take more than the reactVolume it was given.

* make soapy water an evaporating reagent

* Tile reactions when mopping

* Fix indescribably soap flavor

* Adjust soap flavours

Soap and soapy water now taste clean and syndie soap tastes like punishment.

* Better soap numbers & DeleteOnSolutionEmpty

* Changed TrashOnEmpty to TrashOnSolutionEmpty

* Last TrashOnSolutionEmpty change

* Fix merged code not compiling

* Requested changes.
2023-11-12 20:26:09 +01:00
..
AbsorbentSystem.cs Soapy Water & Edible Soap (#20364) 2023-11-12 20:26:09 +01:00
DrainSystem.cs Remove 700 usages of Component.Owner (#21100) 2023-10-20 15:31:13 +02:00
PuddleDebugDebugOverlaySystem.cs Un-revert IPlayerManager refactor (#21244) 2023-10-31 19:00:44 +01:00
PuddleSystem.Evaporation.cs Soapy Water & Edible Soap (#20364) 2023-11-12 20:26:09 +01:00
PuddleSystem.Spillable.cs Generalizes solution overflow & slightly increases space lube yield (#21094) 2023-10-31 19:12:43 +01:00
PuddleSystem.Transfers.cs Allow drag-and-drop insertion of reagents into the ChemMaster (#19796) 2023-09-04 15:53:13 +03:00
PuddleSystem.cs Soapy Water & Edible Soap (#20364) 2023-11-12 20:26:09 +01:00
SmokeSystem.cs A return to foam (foam rework) (#20831) 2023-10-31 18:54:02 +01:00
SpraySystem.cs Remove 700 usages of Component.Owner (#21100) 2023-10-20 15:31:13 +02:00