Delta-v/Content.Client/GameObjects/EntitySystems
Víctor Aguilera Puerto 48841a274d
Remove default grids (content) (#2241)
* Default grids go poof

* Address review

* Update submodule

* Fix DoAfterSystem for entities without grid.

* Fix SubFloorHideSystem for entities without grid.

* Fix ExplosionHelper for coordinates that aren't in a grid

* Fix TurfHelpers' GetWorldTileBox crash in the case of invalid grid

* Fix tile prying component crash when trying to pry space.

* Spill fixes when passing coordinates without grids.

* Are you static'in, son?

* Change SaveLoadSaveTest grid Id hardcoded value
It's still hardcoded, but at least now it's correct!

* Only send debug AI thing if grid is not invalid

* Update submodule.

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-10-21 17:13:41 +02:00
..
AI Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
DoAfter Standardized colors between DoAfter and Cooldown progress (red > yellow > green). (#2291) 2020-10-18 18:11:44 +02:00
AtmosDebugOverlaySystem.cs Fix some build warnings (#2226) 2020-10-11 16:42:53 +02:00
AtmosphereSystem.cs Fix parallel tests unreliably failing due to statics in Atmospherics (#1914) 2020-08-25 16:14:26 +02:00
CameraRecoilSystem.cs Refactor UpdateKinematics() and fix a lot of Content warnings (#1709) 2020-08-15 20:38:35 -07:00
CharacterInterfaceSystem.cs Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
ClientInventorySystem.cs Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
ClientNotifySystem.cs Popup message notifications. (#125) 2018-11-21 21:11:30 +01:00
CombatModeSystem.cs Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
ConstructionSystem.cs Data-oriented Construction System (#2152) 2020-10-08 17:41:23 +02:00
DragDropSystem.cs Refactor drag and drop to use a shared interface (#2012) 2020-10-14 15:24:07 +02:00
ExamineSystem.cs Replace every usage of GridCoordinates with EntityCoordinates (#2021) 2020-09-06 16:11:53 +02:00
GasTileOverlaySystem.cs Replace MapIndices with Vector2i (#2228) 2020-10-11 15:21:21 +02:00
IconSmoothSystem.cs Replace MapIndices with Vector2i (#2228) 2020-10-11 15:21:21 +02:00
InstrumentSystem.cs Refactor UpdateKinematics() and fix a lot of Content warnings (#1709) 2020-08-15 20:38:35 -07:00
MarkerSystem.cs Refactor UpdateKinematics() and fix a lot of Content warnings (#1709) 2020-08-15 20:38:35 -07:00
MeleeLungeSystem.cs Refactor UpdateKinematics() and fix a lot of Content warnings (#1709) 2020-08-15 20:38:35 -07:00
MeleeWeaponSystem.cs Click attack arcs no longer follow the player. Fixes #2079. 2020-10-12 13:18:11 +02:00
MoverSystem.cs Brain behavior (#2284) 2020-10-17 18:12:16 +02:00
RangedWeaponSystem.cs Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
StandingStateSystem.cs Add prediction for standing states and mob states (#1937) 2020-08-29 13:20:37 +02:00
StatusEffectsSystem.cs Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
SubFloorHideSystem.cs Remove default grids (content) (#2241) 2020-10-21 17:13:41 +02:00
VerbSystem.cs Make pointing arrows not show up on the context menu (#2252) 2020-10-14 22:40:59 +02:00
WindowSystem.cs SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem. 2020-02-19 17:08:59 -08:00