* Default grids go poof * Address review * Update submodule * Fix DoAfterSystem for entities without grid. * Fix SubFloorHideSystem for entities without grid. * Fix ExplosionHelper for coordinates that aren't in a grid * Fix TurfHelpers' GetWorldTileBox crash in the case of invalid grid * Fix tile prying component crash when trying to pry space. * Spill fixes when passing coordinates without grids. * Are you static'in, son? * Change SaveLoadSaveTest grid Id hardcoded value It's still hardcoded, but at least now it's correct! * Only send debug AI thing if grid is not invalid * Update submodule. Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> |
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| .. | ||
| Reactions | ||
| AtmosCommands.cs | ||
| AtmosHelpers.cs | ||
| EntityNetworkUtils.cs | ||
| ExcitedGroup.cs | ||
| FireEvent.cs | ||
| GasMixture.cs | ||
| HighPressureMovementController.cs | ||
| Hotspot.cs | ||
| IGridAtmosphereComponent.cs | ||
| ITemperatureExpose.cs | ||
| TileAtmosInfo.cs | ||
| TileAtmosphere.cs | ||