* Default grids go poof * Address review * Update submodule * Fix DoAfterSystem for entities without grid. * Fix SubFloorHideSystem for entities without grid. * Fix ExplosionHelper for coordinates that aren't in a grid * Fix TurfHelpers' GetWorldTileBox crash in the case of invalid grid * Fix tile prying component crash when trying to pry space. * Spill fixes when passing coordinates without grids. * Are you static'in, son? * Change SaveLoadSaveTest grid Id hardcoded value It's still hardcoded, but at least now it's correct! * Only send debug AI thing if grid is not invalid * Update submodule. Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> |
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| .. | ||
| Piping | ||
| AirtightComponent.cs | ||
| AtmosExposedComponent.cs | ||
| BarotraumaComponent.cs | ||
| FirelockComponent.cs | ||
| FlammableComponent.cs | ||
| GasAnalyzerComponent.cs | ||
| GasCanisterComponent.cs | ||
| GasMixtureHolderComponent.cs | ||
| GasTankComponent.cs | ||
| GridAtmosphereComponent.cs | ||
| MovedByPressureComponent.cs | ||
| PressureProtectionComponent.cs | ||
| SpaceGridAtmosphereComponent.cs | ||
| UnsimulatedGridAtmosphereComponent.cs | ||