* Default grids go poof * Address review * Update submodule * Fix DoAfterSystem for entities without grid. * Fix SubFloorHideSystem for entities without grid. * Fix ExplosionHelper for coordinates that aren't in a grid * Fix TurfHelpers' GetWorldTileBox crash in the case of invalid grid * Fix tile prying component crash when trying to pry space. * Spill fixes when passing coordinates without grids. * Are you static'in, son? * Change SaveLoadSaveTest grid Id hardcoded value It's still hardcoded, but at least now it's correct! * Only send debug AI thing if grid is not invalid * Update submodule. Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> |
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| .. | ||
| AME | ||
| ApcNetComponents | ||
| PowerNetComponents | ||
| BaseNetConnectorComponent.cs | ||
| BatteryComponent.cs | ||
| PowerCellComponent.cs | ||
| WireComponent.cs | ||
| WirePlacerComponent.cs | ||