Delta-v/Content.Client/GameObjects/Components
zumorica 400a71f8a1 More refactors 2020-05-20 15:15:17 +02:00
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Access Move access levels to prototypes. 2020-01-19 18:30:09 +01:00
Actor Update content repo and RobustToolbox 2020-04-20 10:36:02 +01:00
Cargo Implement Cargo Console (#413) 2019-11-22 01:37:14 +01:00
Chemistry Update InjectorComponent.cs 2020-04-08 16:08:16 +02:00
Clothing Removed the `StateType` property from every component. This field was completely unused except for a debug assertion. 2020-01-24 14:10:36 -08:00
Command Fix bug where comms console sometimes took a second to update after a countdown has started 2020-04-10 13:36:30 +02:00
Construction Remove redundancy 2020-04-20 12:57:05 +01:00
Doors #391 Done Lathe animations (#774) 2020-03-15 17:55:20 +01:00
Gravity Gravity (#841) 2020-05-02 16:02:52 +02:00
HUD/Inventory Update submodule, UI fixes. 2020-05-05 23:59:31 +02:00
IconSmoothing Remove TableParts, fix SmoothTile destruction bug (#918) 2020-05-17 16:04:44 +02:00
Instruments More refactors 2020-05-20 15:15:17 +02:00
Items Fix HeldPrefix having different name on client. 2020-04-23 16:46:55 +02:00
Kitchen Various hotfixes and touchups to the microwave. 2020-05-06 17:45:45 -05:00
MedicalScanner UI Layout v2. (#489) 2019-12-05 16:00:03 +01:00
Mobs Remove redundancy 2020-04-20 12:57:05 +01:00
Movement Add basic teleportation and portals (#269) 2019-07-19 10:09:33 +02:00
Nutrition Fix exception in drink food visualizer. 2020-04-25 14:40:57 +02:00
Observer Update content repo and RobustToolbox 2020-04-20 10:36:02 +01:00
Paper Paper and pen (#582) 2020-02-12 00:01:05 +01:00
Power Update content repo and RobustToolbox 2020-04-20 10:36:02 +01:00
Research Adds working communications console that ends the round 2020-04-09 00:28:56 +02:00
Sound Fix compile. 2020-05-06 22:42:55 +02:00
Storage made it less dark 2020-05-11 19:36:05 -05:00
Trigger Explosions and Grenades, Triggers, OnDestroy, OnExAct, Fueltanks and destructible tables (#247) 2019-06-07 13:15:20 +02:00
VendingMachines Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Weapons Update content repo and RobustToolbox 2020-04-20 10:36:02 +01:00
Wires Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
AnimationsTestComponent.cs Property animations test component. (#340) 2019-09-18 22:14:21 +02:00
ComputerVisualizer2D.cs Arcade prop. 2020-04-23 23:51:15 +02:00
DamageableComponent.cs Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
HandheldLightComponent.cs Adds test to make sure that calling IComponent.HandleComponentState() with null states does not throw an exception. 2020-02-09 02:28:47 -08:00
IItemStatus.cs Item status! 2020-01-09 00:28:04 +01:00
InteractionOutlineComponent.cs Some YAML cleanup (#840) 2020-04-22 17:50:55 +02:00
LowWallComponent.cs Fix LowWallOverlay ID reference. 2020-04-24 02:12:29 +02:00
MagicMirrorBoundUserInterface.cs Re-organize style sheets and add StyleSpace. 2020-04-04 15:10:51 +02:00
ReinforcedWallComponent.cs Import proper reinforced wall sprites. 2020-04-25 12:10:43 +02:00
StackComponent.cs Move part of stack code to shared. 2020-04-12 01:15:16 +02:00
SubFloorHideComponent.cs SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem. 2020-02-19 17:08:59 -08:00
WelderComponent.cs Re-organize style sheets and add StyleSpace. 2020-04-04 15:10:51 +02:00
WindowComponent.cs SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem. 2020-02-19 17:08:59 -08:00