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Access
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Move access levels to prototypes.
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2020-01-19 18:30:09 +01:00 |
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BarSign
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Bar sign is now unshaded when lit.
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2020-04-24 21:55:39 +02:00 |
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Cargo
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Update CargoConsoleComponent.cs
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2020-03-22 19:34:38 -04:00 |
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Chemistry
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Adds NoExamine SolutionCap.
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2020-04-18 01:10:26 +02:00 |
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Command
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You can now cancel the timer (recall)
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2020-04-09 01:43:28 +02:00 |
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Construction
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Update content repo and RobustToolbox
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2020-04-20 10:36:02 +01:00 |
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Damage
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Ghost command, some other stuff
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2020-03-03 20:37:26 +01:00 |
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Doors
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Update content repo and RobustToolbox
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2020-04-20 10:36:02 +01:00 |
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Explosion
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Fixed a bunch of unused variables warnings (#492)
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2019-12-15 14:12:23 +01:00 |
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Fluids
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Add puddles / reagent spills (#743)
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2020-04-21 20:23:12 +02:00 |
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GUI
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Add smart equip shortcuts (#873)
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2020-05-05 00:39:15 +02:00 |
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Gravity
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Gravity (#841)
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2020-05-02 16:02:52 +02:00 |
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Healing
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Use automatic component registration.
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2019-07-31 15:07:54 +02:00 |
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Instruments
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More refactors
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2020-05-20 15:15:17 +02:00 |
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Interactable
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Fix flashlights not updating status when battery inserted.
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2020-01-12 02:02:58 +01:00 |
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Items
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Add smart equip shortcuts (#873)
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2020-05-05 00:39:15 +02:00 |
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Kitchen
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, AudioParams.Default to beep sounds. should fix global but probably doesnt
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2020-05-11 16:59:02 -05:00 |
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Markers
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Ghost command, some other stuff
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2020-03-03 20:37:26 +01:00 |
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Medical
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Added power checks
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2020-03-21 15:37:22 -04:00 |
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Metabolism
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Merge branch 'master' into DecimalReagents
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2020-04-12 14:37:36 +02:00 |
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Mining
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Add OnDamaged method to IOnDamageBehavior (#685)
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2020-02-13 15:57:40 +01:00 |
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Mobs
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Suspicion on the Space Station gamemode (#849)
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2020-05-03 11:25:39 +02:00 |
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Movement
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Gravity (#841)
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2020-05-02 16:02:52 +02:00 |
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Nutrition
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Fix exception in drink food visualizer.
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2020-04-25 14:40:57 +02:00 |
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Observer
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Update content repo and RobustToolbox
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2020-04-20 10:36:02 +01:00 |
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Paper
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Adds rsi sprites for bureaucracy items, fixes pen and paper spri… (#711)
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2020-02-17 00:16:06 +01:00 |
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Power
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Allow Supply of PowerGenerator to be VV'd
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2020-04-20 09:45:40 +02:00 |
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Projectiles
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Add OnDamaged method to IOnDamageBehavior (#685)
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2020-02-13 15:57:40 +01:00 |
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Research
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LatheComponent indentation fix
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2020-03-25 19:58:59 -04:00 |
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Sound
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Add pitch variations (#874)
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2020-05-03 11:20:03 +02:00 |
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Stack
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Move part of stack code to shared.
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2020-04-12 01:15:16 +02:00 |
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Temperature
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Add OnDamaged method to IOnDamageBehavior (#685)
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2020-02-13 15:57:40 +01:00 |
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Timing
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Use Delay Component (#540)
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2020-01-22 23:08:14 +01:00 |
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Trigger/TimerTrigger
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Use automatic component registration.
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2019-07-31 15:07:54 +02:00 |
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VendingMachines
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Added power checks
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2020-03-21 15:37:22 -04:00 |
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Weapon
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Fix #673
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2020-05-11 13:54:31 +02:00 |
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CatwalkComponent.cs
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Use automatic component registration.
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2019-07-31 15:07:54 +02:00 |
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ComputerComponent.cs
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Eris computer sprites, visualizer.
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2019-08-12 18:43:24 +02:00 |
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MagicMirrorComponent.cs
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added Character Setup (#511)
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2020-01-18 01:54:13 +01:00 |
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PlaceableSurfaceComponent.cs
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Fixes placing objects on closed lockers (#658)
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2020-02-09 10:42:12 +01:00 |
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RandomPottedPlantComponent.cs
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Potted plants from TG.
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2020-04-23 13:56:16 +02:00 |
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RotatableComponent.cs
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RotatableComponent: Fix "clockwise/counter-clockwise" verbs being swapped
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2020-05-16 22:43:13 +01:00 |
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WiresComponent.cs
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added InRangeUnobstructed call to wire component
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2020-05-08 14:01:33 +02:00 |
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WrenchableComponent.cs
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Rename newly added YAML files to respect naming guidelines (#845)
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2020-04-24 15:01:30 +02:00 |