117 lines
5.2 KiB
C#
117 lines
5.2 KiB
C#
using Content.Server._DV.CosmicCult.Components;
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using Content.Server.Actions;
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using Content.Server.Popups;
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using Content.Server.Station.Components;
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using Content.Server.Station.Systems;
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using Content.Shared._DV.CosmicCult.Components;
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using Content.Shared.Audio;
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using Content.Shared.Damage;
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using Content.Shared.Mobs;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Popups;
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using Content.Shared.Throwing;
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using Content.Shared.Warps;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Timing;
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namespace Content.Server._DV.CosmicCult.EntitySystems;
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public sealed class CosmicColossusSystem : EntitySystem
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{
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[Dependency] private readonly ActionsSystem _actions = default!;
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[Dependency] private readonly DamageableSystem _damage = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly MobThresholdSystem _threshold = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly StationSystem _station = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedAmbientSoundSystem _ambientSound = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly ThrowingSystem _throw = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<CosmicColossusComponent, ComponentInit>(OnSpawn);
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SubscribeLocalEvent<CosmicColossusComponent, MobStateChangedEvent>(OnMobStateChanged);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var colossusQuery = EntityQueryEnumerator<CosmicColossusComponent>();
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while (colossusQuery.MoveNext(out var ent, out var comp))
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{
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if (comp.Attacking && _timing.CurTime >= comp.AttackHoldTimer)
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{
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_appearance.SetData(ent, ColossusVisuals.Status, ColossusStatus.Alive);
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_appearance.SetData(ent, ColossusVisuals.Sunder, ColossusAction.Stopped);
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_transform.Unanchor(ent);
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comp.Attacking = false;
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}
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if (comp.Hibernating && _timing.CurTime >= comp.HibernationTimer)
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{
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_appearance.SetData(ent, ColossusVisuals.Status, ColossusStatus.Alive);
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_appearance.SetData(ent, ColossusVisuals.Hibernation, ColossusAction.Stopped);
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_transform.Unanchor(ent);
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_audio.PlayPvs(comp.ReawakenSfx, ent);
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comp.Hibernating = false;
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Spawn(comp.CultBigVfx, Transform(ent).Coordinates);
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if (!TryComp<DamageableComponent>(ent, out var damageable))
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continue;
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_damage.TryChangeDamage(ent, damageable.Damage / 2 * -1, true);
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}
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if (comp.Timed && _timing.CurTime >= comp.DeathTimer)
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{
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if (!_threshold.TryGetThresholdForState(ent, MobState.Dead, out var damage))
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return;
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DamageSpecifier dspec = new();
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dspec.DamageDict.Add("Heat", damage.Value);
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_damage.TryChangeDamage(ent, dspec, true);
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}
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}
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}
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private void OnSpawn(Entity<CosmicColossusComponent> ent, ref ComponentInit args) // I WANT THIS BIG GUY HURLED TOWARDS THE STATION
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{
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ent.Comp.DeathTimer = _timing.CurTime + ent.Comp.DeathWait;
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var station = _station.GetStationInMap(Transform(ent).MapID);
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if (TryComp<StationDataComponent>(station, out var stationData))
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{
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var stationGrid = _station.GetLargestGrid(stationData);
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_throw.TryThrow(ent, Transform(stationGrid!.Value).Coordinates, baseThrowSpeed: 30, null, 0, 0, false, false, false, false, false);
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}
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if (ent.Comp.Timed)
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_actions.AddAction(ent, ref ent.Comp.EffigyPlaceActionEntity, ent.Comp.EffigyPlaceAction, ent);
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}
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private void OnMobStateChanged(Entity<CosmicColossusComponent> ent, ref MobStateChangedEvent args)
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{
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if (args.NewMobState == MobState.Alive)
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return;
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if (!TryComp<PhysicsComponent>(ent, out var physComp))
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return;
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ent.Comp.Hibernating = false;
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ent.Comp.Attacking = false;
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_appearance.SetData(ent, ColossusVisuals.Status, ColossusStatus.Dead);
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_appearance.SetData(ent, ColossusVisuals.Hibernation, ColossusAction.Stopped);
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_appearance.SetData(ent, ColossusVisuals.Sunder, ColossusAction.Stopped);
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_ambientSound.SetAmbience(ent, false);
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_audio.PlayPvs(ent.Comp.DeathSfx, ent);
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_physics.SetBodyStatus(ent, physComp, BodyStatus.OnGround, true);
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_popup.PopupCoordinates(
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Loc.GetString("ghost-role-colossus-death"),
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Transform(ent).Coordinates,
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PopupType.Large);
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RemComp<PointLightComponent>(ent);
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RemComp<WarpPointComponent>(ent);
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RemComp<CosmicCorruptingComponent>(ent);
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}
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}
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