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* Reapply "Nubody Merge" (#5807) This reverts commitd62f7cef10. * Revert "Nubody Merge (#5670)" This reverts commitb465cfb3fd. * Revert "IPC fibers (#4968)" This reverts commitc2b42211f0. * Revert "IPC Polymorph fix (#4545)" This reverts commitfa03d8c655. * Revert "fix IPC not having humanoid emotes (#4445)" This reverts commit216fdf999f. * Revert "ipc heat/cold (#4306)" This reverts commitfafd5cf816. * Revert "ipc cables (#4283)" This reverts commit54958039a1. * Revert "feat: ipcs now have dynamic power draw based off movement speed (#3917)" This reverts commit71e8b7e64b. * Revert "fix ipcs not being able to disarm (#3374)" This reverts commit764c4dcf54. * Revert "make steel heal caustic for ipcs (#3206)" This reverts commit450ac82550. * Revert "add missing ipc survival boxes (#3065)" This reverts commit888c9cdb00. * Revert "make borgs use ipc repairing (#3064)" This reverts commitf77a49dd0b. * Revert "Update hud.yml to add ipcs to diagnostic hud (#3019)" This reverts commit7220643531. * Revert "Tweak IPCs (#2979)" This reverts commit98b47476de. * Revert "fix nukies ipc test fail (#2957)" This reverts commit4a1acbf863. * Revert "fix ipc nukies not getting comms (#2884)" This reverts commit8a2254770e. * Revert "fix ipc encryption key mispredict (#2879)" This reverts commitf08726efc1. * Revert "Merge pull request #2800 from Spielern/port-ipc" This reverts commit822fa4312c, reversing changes made tofe4c23c702. * Remove and Fix rest of IPC Hangons causing crashes * Integration test Errors * Expand migration file with removed IPC stuff * IPC Leg was found and migrated to naught * Revert "Merge pull request #2542 from deltanedas/shitmed-ops" This reverts commit83a8002922, reversing changes made tobaa89b0052. * Revert "Set up surgical augments infrastructure & add tool panel augments (#3059)" This reverts commita40f0be6fd. * Revert "Psionic Prosthetics (#4689)" This reverts commit2679bb238a. * Revert "Add surgical cleanliness and sanitation (#2847)" This reverts commit64565ba4f7. * Remove unremoved mentions * Revert "Add autoclave to easily sanitize large amounts of items and faster (#2933)" This reverts commitd0da90fa2e. * Shit Med Removed * Remove _ShitMed Folders and fix Errors in Console * Add OrganAnimalBrain into the mirgraiton file * Heads no Input Mover * Monke * Full migration file I guess * oops * shiv state fix * Restore accidental deleted recipe * Forgot one flt mention * Fix more issues * Comment out Damage Visual for motorkind for now * Motorkind... * Commenting stuff out for now * thought there'd be more of this to gut --------- Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
62 lines
2.1 KiB
C#
62 lines
2.1 KiB
C#
using System.Numerics;
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using Content.Client.UserInterface.Systems.Chat.Widgets;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.XAML;
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namespace Content.Client.UserInterface.Screens;
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[GenerateTypedNameReferences]
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public sealed partial class DefaultGameScreen : InGameScreen
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{
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public DefaultGameScreen()
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{
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RobustXamlLoader.Load(this);
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AutoscaleMaxResolution = new Vector2i(1080, 770);
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SetAnchorPreset(MainViewport, LayoutPreset.Wide);
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SetAnchorPreset(ViewportContainer, LayoutPreset.Wide);
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SetAnchorAndMarginPreset(TopLeft, LayoutPreset.TopLeft, margin: 10);
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SetAnchorAndMarginPreset(Ghost, LayoutPreset.BottomWide, margin: 80);
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SetAnchorAndMarginPreset(Inventory, LayoutPreset.BottomLeft, margin: 5);
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SetAnchorAndMarginPreset(Hotbar, LayoutPreset.BottomWide, margin: 5);
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SetAnchorAndMarginPreset(Chat, LayoutPreset.TopRight, margin: 10);
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SetAnchorAndMarginPreset(Alerts, LayoutPreset.TopRight, margin: 10);
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Chat.OnResized += ChatOnResized;
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Chat.OnChatResizeFinish += ChatOnResizeFinish;
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MainViewport.OnResized += ResizeActionContainer;
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Inventory.OnResized += ResizeActionContainer;
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}
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private void ResizeActionContainer()
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{
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float indent = Inventory.Size.Y + TopBar.Size.Y + 40;
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Actions.ActionsContainer.MaxGridHeight = MainViewport.Size.Y - indent;
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}
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private void ChatOnResizeFinish(Vector2 _)
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{
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var marginBottom = Chat.GetValue<float>(MarginBottomProperty);
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var marginLeft = Chat.GetValue<float>(MarginLeftProperty);
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OnChatResized?.Invoke(new Vector2(marginBottom, marginLeft));
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}
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private void ChatOnResized()
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{
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var marginBottom = Chat.GetValue<float>(MarginBottomProperty);
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SetMarginTop(Alerts, marginBottom);
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}
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public override ChatBox ChatBox => Chat;
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//TODO: There's probably a better way to do this... but this is also the easiest way.
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public override void SetChatSize(Vector2 size)
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{
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SetMarginBottom(Chat, size.X);
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SetMarginLeft(Chat, size.Y);
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SetMarginTop(Alerts, size.X);
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}
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}
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