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* Reapply "Nubody Merge" (#5807) This reverts commitd62f7cef10. * Revert "Nubody Merge (#5670)" This reverts commitb465cfb3fd. * Revert "IPC fibers (#4968)" This reverts commitc2b42211f0. * Revert "IPC Polymorph fix (#4545)" This reverts commitfa03d8c655. * Revert "fix IPC not having humanoid emotes (#4445)" This reverts commit216fdf999f. * Revert "ipc heat/cold (#4306)" This reverts commitfafd5cf816. * Revert "ipc cables (#4283)" This reverts commit54958039a1. * Revert "feat: ipcs now have dynamic power draw based off movement speed (#3917)" This reverts commit71e8b7e64b. * Revert "fix ipcs not being able to disarm (#3374)" This reverts commit764c4dcf54. * Revert "make steel heal caustic for ipcs (#3206)" This reverts commit450ac82550. * Revert "add missing ipc survival boxes (#3065)" This reverts commit888c9cdb00. * Revert "make borgs use ipc repairing (#3064)" This reverts commitf77a49dd0b. * Revert "Update hud.yml to add ipcs to diagnostic hud (#3019)" This reverts commit7220643531. * Revert "Tweak IPCs (#2979)" This reverts commit98b47476de. * Revert "fix nukies ipc test fail (#2957)" This reverts commit4a1acbf863. * Revert "fix ipc nukies not getting comms (#2884)" This reverts commit8a2254770e. * Revert "fix ipc encryption key mispredict (#2879)" This reverts commitf08726efc1. * Revert "Merge pull request #2800 from Spielern/port-ipc" This reverts commit822fa4312c, reversing changes made tofe4c23c702. * Remove and Fix rest of IPC Hangons causing crashes * Integration test Errors * Expand migration file with removed IPC stuff * IPC Leg was found and migrated to naught * Revert "Merge pull request #2542 from deltanedas/shitmed-ops" This reverts commit83a8002922, reversing changes made tobaa89b0052. * Revert "Set up surgical augments infrastructure & add tool panel augments (#3059)" This reverts commita40f0be6fd. * Revert "Psionic Prosthetics (#4689)" This reverts commit2679bb238a. * Revert "Add surgical cleanliness and sanitation (#2847)" This reverts commit64565ba4f7. * Remove unremoved mentions * Revert "Add autoclave to easily sanitize large amounts of items and faster (#2933)" This reverts commitd0da90fa2e. * Shit Med Removed * Remove _ShitMed Folders and fix Errors in Console * Add OrganAnimalBrain into the mirgraiton file * Heads no Input Mover * Monke * Full migration file I guess * oops * shiv state fix * Restore accidental deleted recipe * Forgot one flt mention * Fix more issues * Comment out Damage Visual for motorkind for now * Motorkind... * Commenting stuff out for now * thought there'd be more of this to gut --------- Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
156 lines
6.3 KiB
C#
156 lines
6.3 KiB
C#
using System.Linq;
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using Content.Server.Administration;
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using Content.Server.Body.Systems;
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using Content.Server.Hands.Systems;
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using Content.Shared.Administration;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Part;
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using Content.Shared.Hands.Components;
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using Robust.Shared.Console;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Body.Commands
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{
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[AdminCommand(AdminFlags.Fun)]
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sealed class AddHandCommand : IConsoleCommand
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{
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[Dependency] private readonly IEntityManager _entManager = default!;
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[Dependency] private readonly IPrototypeManager _protoManager = default!;
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private static readonly EntProtoId DefaultHandPrototype = "LeftHandHuman";
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private static int _handIdAccumulator;
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public string Command => "addhand";
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public string Description => "Adds a hand to your entity.";
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public string Help => $"Usage: {Command} <entityUid> <handPrototypeId> / {Command} <entityUid> / {Command} <handPrototypeId> / {Command}";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = shell.Player;
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EntityUid entity;
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EntityUid hand;
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switch (args.Length)
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{
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case 0:
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if (player == null)
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{
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shell.WriteLine("Only a player can run this command without arguments.");
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return;
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}
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if (player.AttachedEntity == null)
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{
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shell.WriteLine("You don't have an entity to add a hand to.");
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return;
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}
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entity = player.AttachedEntity.Value;
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hand = _entManager.SpawnEntity(DefaultHandPrototype, _entManager.GetComponent<TransformComponent>(entity).Coordinates);
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break;
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case 1:
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{
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if (NetEntity.TryParse(args[0], out var uidNet) && _entManager.TryGetEntity(uidNet, out var uid))
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{
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if (!_entManager.EntityExists(uid))
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{
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shell.WriteLine($"No entity found with uid {uid}");
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return;
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}
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entity = uid.Value;
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hand = _entManager.SpawnEntity(DefaultHandPrototype, _entManager.GetComponent<TransformComponent>(entity).Coordinates);
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}
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else
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{
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if (player == null)
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{
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shell.WriteLine("You must specify an entity to add a hand to when using this command from the server terminal.");
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return;
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}
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if (player.AttachedEntity == null)
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{
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shell.WriteLine("You don't have an entity to add a hand to.");
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return;
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}
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entity = player.AttachedEntity.Value;
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hand = _entManager.SpawnEntity(args[0], _entManager.GetComponent<TransformComponent>(entity).Coordinates);
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}
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break;
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}
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case 2:
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{
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if (!NetEntity.TryParse(args[0], out var netEnt) || !_entManager.TryGetEntity(netEnt, out var uid))
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{
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shell.WriteLine($"{args[0]} is not a valid entity uid.");
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return;
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}
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if (!_entManager.EntityExists(uid))
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{
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shell.WriteLine($"No entity exists with uid {uid}.");
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return;
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}
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entity = uid.Value;
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if (!_protoManager.HasIndex<EntityPrototype>(args[1]))
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{
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shell.WriteLine($"No hand entity exists with id {args[1]}.");
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return;
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}
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hand = _entManager.SpawnEntity(args[1], _entManager.GetComponent<TransformComponent>(entity).Coordinates);
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break;
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}
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default:
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shell.WriteLine(Help);
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return;
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}
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if (!_entManager.TryGetComponent(entity, out BodyComponent? body) || body.RootContainer.ContainedEntity == null)
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{
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var location = _entManager.GetComponentOrNull<BodyPartComponent>(hand)?.Symmetry switch
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{
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BodyPartSymmetry.None => HandLocation.Middle,
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BodyPartSymmetry.Left => HandLocation.Left,
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BodyPartSymmetry.Right => HandLocation.Right,
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_ => HandLocation.Right
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};
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_entManager.DeleteEntity(hand);
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// You have no body and you must scream.
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_entManager.System<HandsSystem>().AddHand(entity, $"{hand}-cmd-{_handIdAccumulator++}", location);
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return;
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}
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if (!_entManager.TryGetComponent(hand, out BodyPartComponent? part))
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{
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shell.WriteLine($"Hand entity {hand} does not have a {nameof(BodyPartComponent)} component.");
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return;
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}
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var bodySystem = _entManager.System<BodySystem>();
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var attachAt = bodySystem.GetBodyChildrenOfType(entity, BodyPartType.Arm, body).FirstOrDefault();
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if (attachAt == default)
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attachAt = bodySystem.GetBodyChildren(entity, body).First();
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var slotId = part.GetHashCode().ToString();
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if (!bodySystem.TryCreatePartSlotAndAttach(attachAt.Id, slotId, hand, BodyPartType.Hand, attachAt.Component, part))
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{
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shell.WriteError($"Couldn't create a slot with id {slotId} on entity {_entManager.ToPrettyString(entity)}");
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return;
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}
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shell.WriteLine($"Added hand to entity {_entManager.GetComponent<MetaDataComponent>(entity).EntityName}");
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}
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}
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}
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