..
Components
Fix: obsolete warnings in SharedAbsorbentSystem ( #40885 )
2026-01-26 19:22:37 +01:00
EntitySystems
Fix: obsolete warnings in SharedAbsorbentSystem ( #40885 )
2026-01-26 19:22:37 +01:00
Events
Merge Injector & Hypospray Systems & Components ( #41833 )
2025-12-29 11:39:30 -06:00
Prototypes
Merge Injector & Hypospray Systems & Components ( #41833 )
2025-12-29 11:39:30 -06:00
Reaction
Entity effects ECS refactor ( #40580 )
2025-12-29 11:39:22 -06:00
Reagent
Fix: obsolete warnings in SharedAbsorbentSystem ( #40885 )
2026-01-26 19:22:37 +01:00
InjectOverTimeEvent.cs
Syringe gun! ( #32112 )
2024-10-24 02:25:12 +01:00
MetabolismMovespeedModifierSystem.cs
Upstream Merge (June / July) attempt 2 electric boogaloo ( #4607 )
2025-11-06 18:22:39 +00:00
ReactiveSystem.cs
Entity effects ECS refactor ( #40580 )
2025-12-29 11:39:22 -06:00
SharedChemMaster.cs
`StyleNano` removal: Palette system and Sheetlets ( #29903 )
2025-12-29 11:39:28 -06:00
SharedChemistryGuideDataSystem.cs
Add ability for +VVEDIT users to scale damage/healing in the game ( #35255 )
2025-03-01 13:35:33 +00:00
SharedReagentDispenser.cs
Make reagent dispensers gridinv-based instead of pseudo-listinv ( #34205 )
2025-05-18 17:08:25 +01:00
SharedSolutionHeater.cs
Hotplate overhaul ( #17586 )
2023-06-24 14:09:24 -04:00
SharedTransferAmount.cs
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
SolutionScannerSystem.cs
Add chemical scanning goggles ( #18373 )
2023-08-01 15:57:22 -04:00
SolutionVisuals.cs
Added sink ( #14348 )
2023-06-30 18:10:47 -04:00