* set DamageAtMaxCorruption as nullable with null default and use destructible trigger threshold for this if null. * fix documentation * these really don't need to be passed by reference |
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| .. | ||
| Components | ||
| EntitySystems | ||
| Muting | ||
| Prototypes | ||
| AccentSystem.cs | ||
| EmotesMenuSystem.cs | ||
| ListenEvent.cs | ||
| SpeechNoiseSystem.cs | ||