| .. |
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AI
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Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)
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2021-11-03 16:48:03 -07:00 |
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AME
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Power-reading multitool (#5046)
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2021-10-29 14:42:18 +02:00 |
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Access
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Truncate long name / job titles for IDs (#5009)
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2021-10-24 01:28:25 -07:00 |
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Act
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Refactors stunnable to be ECS. (#4819)
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2021-10-10 12:47:26 +02:00 |
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Actions
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Fix barstool rotation (#5134)
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2021-11-02 19:38:47 +01:00 |
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Administration
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Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)
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2021-11-03 16:48:03 -07:00 |
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Advertise
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You can now recreate modern marketing with VV
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2021-10-01 21:32:02 +02:00 |
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Advertisements
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Remove field: from DataField attributes (#3932)
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2021-05-04 15:37:16 +02:00 |
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Afk
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Add AFK tracking system.
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2021-07-22 23:20:57 +02:00 |
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Alert
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Disable warnings that would be refactored anyway (#5047)
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2021-10-27 18:10:40 +02:00 |
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Announcements
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Makes announcements a +ADMIN command instead of a +FUN command. (#4815)
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2021-10-09 18:36:52 +02:00 |
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Arcade
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Disable warnings that would be refactored anyway (#5047)
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2021-10-27 18:10:40 +02:00 |
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Armor
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Armor (#4934)
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2021-10-18 16:24:37 -07:00 |
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Atmos
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Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)
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2021-11-03 16:48:03 -07:00 |
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Audio
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whoops
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2021-09-29 17:34:34 -07:00 |
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BarSign
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Fixes bar sign not changing due to wrong conditional.
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2021-10-01 12:28:52 +02:00 |
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Body
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Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)
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2021-11-03 16:48:03 -07:00 |
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Botany
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Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)
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2021-11-03 16:48:03 -07:00 |
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Bql
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oh god it's BQL time (#5050)
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2021-10-31 21:14:44 +01:00 |
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Buckle
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Refactor Context Menus and make them use XAML & stylesheets (#4768)
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2021-10-27 22:21:19 -07:00 |
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CPUJob/JobQueues
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Re-organize all projects (#4166)
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2021-06-09 22:19:39 +02:00 |
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Cabinet
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Refactor Context Menus and make them use XAML & stylesheets (#4768)
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2021-10-27 22:21:19 -07:00 |
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Camera
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Disable warnings that would be refactored anyway (#5047)
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2021-10-27 18:10:40 +02:00 |
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Cargo
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Disable warnings that would be refactored anyway (#5047)
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2021-10-27 18:10:40 +02:00 |
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CharacterAppearance
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Moves HumanoidAppearanceComponent to ECS (#4855)
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2021-10-17 00:28:02 +02:00 |
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CharacterInfo
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Disable warnings that would be refactored anyway (#5047)
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2021-10-27 18:10:40 +02:00 |
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Chat
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Refactor AccentManager to be an entity system, makes accents ECS. (#4825)
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2021-10-11 11:18:39 -07:00 |
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Chemistry
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Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)
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2021-11-03 16:48:03 -07:00 |
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Cleanable
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Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)
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2021-11-03 16:48:03 -07:00 |
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Climbing
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Disable warnings that would be refactored anyway (#5047)
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2021-10-27 18:10:40 +02:00 |
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Cloning
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Makes many thing that update on paused *not* do that. (#4938)
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2021-10-18 23:58:34 +11:00 |
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Clothing
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Slipping tweaks + remove EffectBlocker (#4955)
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2021-10-25 17:43:49 +11:00 |
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CombatMode
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Re-organize all projects (#4166)
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2021-06-09 22:19:39 +02:00 |
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Commands
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ForAll command! (#4982)
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2021-10-23 19:15:40 +02:00 |
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Communications
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Added classic announcement sound to announcements (#4504)
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2021-08-21 05:19:39 +00:00 |
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Computer
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Disable warnings that would be refactored anyway (#5047)
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2021-10-27 18:10:40 +02:00 |
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Configurable
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Disable warnings that would be refactored anyway (#5047)
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2021-10-27 18:10:40 +02:00 |
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Connection
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Make ban command properly give a ban message instead of a placeholder (#5087)
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2021-10-29 20:54:14 +02:00 |
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Construction
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Fix item construction using nearby anchored items (pipes)
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2021-11-03 14:33:00 -07:00 |
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Containers
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ChemMaster/Chemistry Dispenser constructability, fixed edition (#5125)
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2021-11-02 10:04:07 +01:00 |
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Conveyor
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Fix storage closing bounds on rotated grids (#5033)
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2021-10-27 10:27:25 +02:00 |
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Cooldown
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Re-organize all projects (#4166)
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2021-06-09 22:19:39 +02:00 |
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Coordinates/Helpers
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Remove redundant #nullable enable (#4275)
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2021-07-16 17:37:09 -07:00 |
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Crayon
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Crayon fix (#4848)
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2021-10-12 23:56:35 -07:00 |
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Cuffs
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Deprecate a bunch of IActionBlocker (#4852)
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2021-10-21 13:03:14 +11:00 |
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Damage
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Status effect refactor (#4868)
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2021-10-15 23:45:04 +02:00 |
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Database
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DB QOL stuff, but not breaking the migrations now (#5086)
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2021-10-31 15:18:01 +01:00 |
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Destructible
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Refactor Solution from Shared -> Server (#5078)
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2021-10-29 23:40:15 +11:00 |
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DeviceNetwork
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Apc device network and apc based light switch (#4908)
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2021-10-23 16:23:19 -07:00 |
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Dice
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Popup ECS Refactor (#4692)
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2021-09-26 15:18:45 +02:00 |
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Disposal
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Disposals fixed under station rotation (#5067)
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2021-10-29 19:07:32 +11:00 |
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DoAfter
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Disable warnings that would be refactored anyway (#5047)
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2021-10-27 18:10:40 +02:00 |
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Doors
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Draw depth adjustments (#5130)
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2021-11-03 14:43:10 +01:00 |
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EUI
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Remove redundant #nullable enable (#4275)
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2021-07-16 17:37:09 -07:00 |
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Electrocution
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Electrocute Command
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2021-11-02 19:32:07 +01:00 |
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Engineering
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Update StackSystem to use Resolves. (#4664)
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2021-09-20 13:39:05 +02:00 |
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EntityList
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Re-organize all projects (#4166)
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2021-06-09 22:19:39 +02:00 |
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Entry
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oh god it's BQL time (#5050)
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2021-10-31 21:14:44 +01:00 |
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Examine
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Removed old Loc.GetString() use instances (#4155)
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2021-06-21 02:13:54 +02:00 |
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Explosion
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Blast doors & shutters (#4822)
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2021-10-10 12:43:50 +02:00 |
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Extinguisher
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Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)
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2021-11-03 16:48:03 -07:00 |
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Flash
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Status effect refactor (#4868)
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2021-10-15 23:45:04 +02:00 |
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Fluids
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Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)
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2021-11-03 16:48:03 -07:00 |
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Friction
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Increase MoverController performance (#4448)
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2021-08-15 14:03:08 +10:00 |
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GameTicking
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Add character names to round end screen and localize more of the strings (#5088)
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2021-11-03 14:40:32 +01:00 |
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Ghost
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Add indicator showing amount of ghost roles available (#5150)
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2021-11-03 16:48:12 -07:00 |
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Gravity
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Gravity generator rewrite (#4828)
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2021-11-02 11:12:55 +11:00 |
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HandLabeler
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Adds hand labelers (#4903)
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2021-10-16 13:34:05 -07:00 |
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Hands
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Disable warnings that would be refactored anyway (#5047)
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2021-10-27 18:10:40 +02:00 |
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Headset
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Disable warnings that would be refactored anyway (#5047)
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2021-10-27 18:10:40 +02:00 |
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Holiday
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Raise HolidaysRefreshedEvent when holidays are disabled.
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2021-09-29 12:57:37 +02:00 |
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IP
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DB QOL stuff, but not breaking the migrations now (#5086)
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2021-10-31 15:18:01 +01:00 |
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Instruments
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Disable warnings that would be refactored anyway (#5047)
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2021-10-27 18:10:40 +02:00 |
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Interaction
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Fix barstool rotation (#5134)
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2021-11-02 19:38:47 +01:00 |
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Inventory
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Disable warnings that would be refactored anyway (#5047)
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2021-10-27 18:10:40 +02:00 |
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IoC
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Device network as ecs (#4205)
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2021-10-11 14:41:18 -07:00 |
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Items
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Refactor Context Menus and make them use XAML & stylesheets (#4768)
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2021-10-27 22:21:19 -07:00 |
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Jittering
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Adds jittering. (#4809)
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2021-10-09 17:30:04 +02:00 |
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Jobs
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Turns HolidayManager into an entity system, HolidaySystem.
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2021-09-29 12:56:10 +02:00 |
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Kitchen
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Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)
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2021-11-03 16:48:03 -07:00 |
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Lathe
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Makes many thing that update on paused *not* do that. (#4938)
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2021-10-18 23:58:34 +11:00 |
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Light
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Refactor Context Menus and make them use XAML & stylesheets (#4768)
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2021-10-27 22:21:19 -07:00 |
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Lock
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Fix emitter lock toggle (#5066)
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2021-10-28 13:29:19 +02:00 |
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MachineLinking
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Server/MachineLinking: allow linking devices that are inside obstructions (#5010)
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2021-10-24 01:21:39 -07:00 |
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Materials
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Re-organize all projects (#4166)
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2021-06-09 22:19:39 +02:00 |
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Medical
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Makes many thing that update on paused *not* do that. (#4938)
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2021-10-18 23:58:34 +11:00 |
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Mind
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Fix ControlMob on already controlled mob (#3868)
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2021-11-02 11:11:50 +11:00 |
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Mining/Components
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ECS damageable (#4529)
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2021-09-14 10:07:37 -07:00 |
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MoMMI
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Move some files out of Content.Shared root because I forgot (#4182)
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2021-06-13 22:52:40 +10:00 |
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MobState/States
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Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)
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2021-11-03 16:48:03 -07:00 |
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Module
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Re-organize all projects (#4166)
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2021-06-09 22:19:39 +02:00 |
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Morgue
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Fix morgue picking up pipes (#5045)
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2021-10-27 23:09:10 -07:00 |
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Movement
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Gets rid of all ComponentManager usages. (#4707)
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2021-09-28 13:35:29 +02:00 |
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NodeContainer
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Disable warnings that would be refactored anyway (#5047)
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2021-10-27 18:10:40 +02:00 |
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Nutrition
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Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)
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2021-11-03 16:48:03 -07:00 |
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Objectives
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Gets rid of all ComponentManager usages. (#4707)
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2021-09-28 13:35:29 +02:00 |
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PAI
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Placeholder pAIs, ghost role rules window (#4972)
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2021-11-02 11:42:04 +11:00 |
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PDA
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Move Access to ECS (#4826)
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2021-10-22 13:31:07 +11:00 |
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Paper
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Disable warnings that would be refactored anyway (#5047)
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2021-10-27 18:10:40 +02:00 |
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ParticleAccelerator
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Disable warnings that would be refactored anyway (#5047)
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2021-10-27 18:10:40 +02:00 |
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Physics/Controllers
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Enable shuttle rotation (#4798)
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2021-10-09 01:55:10 +02:00 |
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Pinpointer
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Pinpointer (#5131)
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2021-11-03 14:35:34 -07:00 |
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Plants
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Makes many thing that update on paused *not* do that. (#4938)
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2021-10-18 23:58:34 +11:00 |
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Players
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Remove redundant #nullable enable (#4275)
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2021-07-16 17:37:09 -07:00 |
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PneumaticCannon
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Pneumatic cannons (#4560)
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2021-11-03 14:33:36 -07:00 |
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Pointing
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Fix barstool rotation (#5134)
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2021-11-02 19:38:47 +01:00 |
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Popups
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PopupSystem now uses Filter methods for getting players from entities. (#4751)
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2021-10-03 16:15:15 +02:00 |
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Power
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Gravity generator rewrite (#4828)
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2021-11-02 11:12:55 +11:00 |
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PowerCell
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Refactor Solution from Shared -> Server (#5078)
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2021-10-29 23:40:15 +11:00 |
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Preferences/Managers
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Remove redundant #nullable enable (#4275)
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2021-07-16 17:37:09 -07:00 |
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Projectiles
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Gets rid of all ComponentManager usages. (#4707)
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2021-09-28 13:35:29 +02:00 |
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Pulling
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ECS verbs and update context menu (#4594)
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2021-10-04 20:29:03 -07:00 |
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RCD
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Fix RCDs on space somewhat - space-wizards/space-station-14#4742 compatibility edition (#4878)
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2021-10-25 14:33:49 +11:00 |
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Radiation
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Makes many thing that update on paused *not* do that. (#4938)
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2021-10-18 23:58:34 +11:00 |
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Radio
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Disable warnings that would be refactored anyway (#5047)
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2021-10-27 18:10:40 +02:00 |
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Recycling
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Popup ECS Refactor (#4692)
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2021-09-26 15:18:45 +02:00 |
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Repairable
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Makes tools and welders ECS, add ToolQualityPrototype. (#4741)
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2021-10-07 13:01:27 +02:00 |
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Research
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Gets rid of all ComponentManager usages. (#4707)
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2021-09-28 13:35:29 +02:00 |
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Roles
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Convert sus events to eventbus (#5044)
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2021-10-27 10:53:10 +02:00 |
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Rotatable
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Add verb to reset rotation of rotatable entities (#4807)
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2021-10-09 18:23:34 +02:00 |
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RoundEnd
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Admin shuttle call button (#4859)
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2021-10-13 10:15:28 -07:00 |
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Sandbox
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Move Access to ECS (#4826)
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2021-10-22 13:31:07 +11:00 |
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Security
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Fix deployable barrier light toggle (#4739)
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2021-10-02 16:53:20 +02:00 |
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Shuttles
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Remove PilotComponent when someone stop piloting (#4922)
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2021-10-17 14:33:12 +02:00 |
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Singularity
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Fix containment fields finding one another (#5094)
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2021-10-31 14:39:36 +01:00 |
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Slippery
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removed TryGetSound + made some SoundSpecifier datafields required
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2021-07-31 19:52:33 +02:00 |
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Solar
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Makes many thing that update on paused *not* do that. (#4938)
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2021-10-18 23:58:34 +11:00 |
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Sound
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removed TryGetSound + made some SoundSpecifier datafields required
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2021-07-31 19:52:33 +02:00 |
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Spawners
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Add linter support for TimedSpawnerComponent, fix linter errors.
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2021-10-14 11:09:26 +02:00 |
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Speech
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Add-d-ds s-s-stut-ttering t-to the g-gam-me (#4901)
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2021-10-17 01:23:31 +02:00 |
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Sprite/Components
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Engine Entity Anchoring Changes (#4195)
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2021-06-19 19:41:26 -07:00 |
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Stack
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Adds support for unlimited stacks (#5084)
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2021-10-31 14:27:11 +01:00 |
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StationEvents
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Make radiation storms occur at least somewhat near the station (Revision 3: LocalBounds) (#4745)
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2021-10-03 18:26:45 -07:00 |
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Storage
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Pneumatic cannons (#4560)
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2021-11-03 14:33:36 -07:00 |
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Strip
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ECS verbs and update context menu (#4594)
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2021-10-04 20:29:03 -07:00 |
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Stunnable
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Remove some unused fields again-ing
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2021-10-27 19:43:57 +11:00 |
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Suspicion
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Disable warnings that would be refactored anyway (#5047)
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2021-10-27 18:10:40 +02:00 |
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Tabletop
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Remove naughty IEntity.Dirty calls (#5069)
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2021-10-28 22:40:05 -07:00 |
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Temperature
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Refactors TemperatureComponent and AtmosExposed to ECS (#4927)
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2021-10-29 10:18:43 +02:00 |
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Throwing
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Landing velocity threshold (#4606)
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2021-09-15 20:58:45 +10:00 |
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Tiles
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Update StackSystem to use Resolves. (#4664)
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2021-09-20 13:39:05 +02:00 |
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Toilet
|
Disable warnings that would be refactored anyway (#5047)
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2021-10-27 18:10:40 +02:00 |
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Tools
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Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)
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2021-11-03 16:48:03 -07:00 |
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Traitor
|
Fixes ghosts being able to use uplinks (#5085)
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2021-10-29 18:37:34 +02:00 |
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TraitorDeathMatch/Components
|
Telecrystals (and a bit more ECS) (#4775)
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2021-10-08 12:26:42 +02:00 |
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UserInterface
|
Remove redundant #nullable enable (#4275)
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2021-07-16 17:37:09 -07:00 |
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VendingMachines
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Disable warnings that would be refactored anyway (#5047)
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2021-10-27 18:10:40 +02:00 |
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Verbs
|
Refactor Context Menus and make them use XAML & stylesheets (#4768)
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2021-10-27 22:21:19 -07:00 |
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Visible
|
Re-organize all projects (#4166)
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2021-06-09 22:19:39 +02:00 |
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Voting
|
Restart round vote now correctly shows round end screen. (#4817)
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2021-10-09 20:18:20 +02:00 |
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Warps
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Disable warnings that would be refactored anyway (#5047)
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2021-10-27 18:10:40 +02:00 |
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Weapon
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Pneumatic cannons (#4560)
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2021-11-03 14:33:36 -07:00 |
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Wieldable
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ECS verbs and update context menu (#4594)
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2021-10-04 20:29:03 -07:00 |
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Window
|
Adds generic damage visualizer to the game (#4893)
|
2021-10-29 10:04:24 +02:00 |
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WireHacking
|
Disable warnings that would be refactored anyway (#5047)
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2021-10-27 18:10:40 +02:00 |
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AssemblyInfo.cs
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Fix exception in ReagentPrototype caused by IMetabolizable (#451)
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2019-11-23 21:55:31 +01:00 |
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Content.Server.csproj
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Enable nullability in Content.Server (#3685)
|
2021-03-16 15:50:20 +01:00 |
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Content.Server.csproj.DotSettings
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Electrocution. (#4958)
|
2021-10-25 16:21:56 +02:00 |
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Program.cs
|
Content.{Client,Server} are now Exes that can be ran.
|
2020-01-22 20:17:32 +01:00 |
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app.config
|
Updates submodule (#56)
|
2018-04-12 23:56:43 +02:00 |