Delta-v/Content.Client/Verbs/VerbSystem.cs

229 lines
7.7 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Content.Client.ContextMenu.UI;
using Content.Shared.GameTicking;
using Content.Shared.Verbs;
using JetBrains.Annotations;
using Robust.Client.Player;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.Client.Verbs
{
[UsedImplicitly]
public sealed class VerbSystem : SharedVerbSystem
{
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
public ContextMenuPresenter ContextMenuPresenter = default!;
public EntityUid CurrentTarget;
public ContextMenuPopup? CurrentVerbPopup;
public ContextMenuPopup? CurrentCategoryPopup;
public Dictionary<VerbType, SortedSet<Verb>> CurrentVerbs = new();
/// <summary>
/// Whether to show all entities on the context menu.
/// </summary>
/// <remarks>
/// Verb execution will only be affected if the server also agrees that this player can see the target
/// entity.
/// </remarks>
public bool CanSeeAllContext = false;
// TODO VERBS Move presenter out of the system
// TODO VERBS Separate the rest of the UI from the logic
public override void Initialize()
{
base.Initialize();
SubscribeNetworkEvent<RoundRestartCleanupEvent>(Reset);
SubscribeNetworkEvent<VerbsResponseEvent>(HandleVerbResponse);
SubscribeNetworkEvent<SetSeeAllContextEvent>(SetSeeAllContext);
ContextMenuPresenter = new ContextMenuPresenter(this);
}
private void Reset(RoundRestartCleanupEvent ev)
{
ContextMenuPresenter.CloseAllMenus();
}
public override void Shutdown()
{
base.Shutdown();
ContextMenuPresenter?.Dispose();
}
public override void Update(float frameTime)
{
base.Update(frameTime);
ContextMenuPresenter?.Update();
}
private void SetSeeAllContext(SetSeeAllContextEvent args)
{
CanSeeAllContext = args.CanSeeAllContext;
}
/// <summary>
/// Execute actions associated with the given verb. If there are no defined actions, this will instead ask
/// the server to run the given verb.
/// </summary>
public void TryExecuteVerb(Verb verb, EntityUid target, VerbType verbType)
{
if (!TryExecuteVerb(verb))
RaiseNetworkEvent(new TryExecuteVerbEvent(target, verb, verbType));
}
public void OpenVerbMenu(IEntity target, ScreenCoordinates screenCoordinates)
{
if (CurrentVerbPopup != null)
{
CloseVerbMenu();
}
var user = _playerManager.LocalPlayer?.ControlledEntity;
if (user == null)
return;
CurrentTarget = target.Uid;
CurrentVerbPopup = new ContextMenuPopup();
_userInterfaceManager.ModalRoot.AddChild(CurrentVerbPopup);
CurrentVerbPopup.OnPopupHide += CloseVerbMenu;
CurrentVerbs = GetVerbs(target, user, VerbType.All);
if (!target.Uid.IsClientSide())
{
CurrentVerbPopup.AddToMenu(new Label { Text = Loc.GetString("verb-system-waiting-on-server-text") });
RaiseNetworkEvent(new RequestServerVerbsEvent(CurrentTarget, VerbType.All));
}
// Show the menu
FillVerbPopup(CurrentVerbPopup);
var box = UIBox2.FromDimensions(screenCoordinates.Position, (1, 1));
CurrentVerbPopup.Open(box);
}
public void OnContextButtonPressed(IEntity entity)
{
OpenVerbMenu(entity, _userInterfaceManager.MousePositionScaled);
}
private void HandleVerbResponse(VerbsResponseEvent msg)
{
if (CurrentTarget != msg.Entity || CurrentVerbPopup == null)
{
return;
}
// This **should** not happen.
if (msg.Verbs == null)
{
// update "waiting for server...".
CurrentVerbPopup.List.DisposeAllChildren();
CurrentVerbPopup.AddToMenu(new Label { Text = Loc.GetString("verb-system-null-server-response") });
FillVerbPopup(CurrentVerbPopup);
return;
}
// Add the new server-side verbs.
foreach (var (verbType, verbSet) in msg.Verbs)
{
SortedSet<Verb> sortedVerbs = new (verbSet);
if (!CurrentVerbs.TryAdd(verbType, sortedVerbs))
{
CurrentVerbs[verbType].UnionWith(sortedVerbs);
}
}
// Clear currently shown verbs and show new ones
CurrentVerbPopup.List.DisposeAllChildren();
FillVerbPopup(CurrentVerbPopup);
}
private void FillVerbPopup(ContextMenuPopup popup)
{
if (CurrentTarget == EntityUid.Invalid)
return;
// Add verbs to pop-up, grouped by type. Order determined by how types are defined VerbTypes
var types = CurrentVerbs.Keys.ToList();
types.Sort();
foreach (var type in types)
{
AddVerbSet(popup, type);
}
// Were the verb lists empty?
if (popup.List.ChildCount == 0)
{
var panel = new PanelContainer();
panel.AddChild(new Label { Text = Loc.GetString("verb-system-no-verbs-text") });
popup.AddChild(panel);
}
popup.InvalidateMeasure();
}
/// <summary>
/// Add a list of verbs to a BoxContainer. Iterates over the given verbs list and creates GUI buttons.
/// </summary>
private void AddVerbSet(ContextMenuPopup popup, VerbType type)
{
if (!CurrentVerbs.TryGetValue(type, out var verbSet) || verbSet.Count == 0)
return;
HashSet<string> listedCategories = new();
foreach (var verb in verbSet)
{
if (verb.Category == null)
{
// Lone verb without a category. just create a button for it
popup.AddToMenu(new VerbButton(this, verb, type, CurrentTarget));
continue;
}
if (listedCategories.Contains(verb.Category.Text))
{
// This verb was already included in a verb-category button added by a previous verb
continue;
}
// Get the verbs in the category
var verbsInCategory = verbSet.Where(v => v.Category?.Text == verb.Category.Text);
popup.AddToMenu(
new VerbCategoryButton(this, verb.Category, verbsInCategory, type, CurrentTarget));
listedCategories.Add(verb.Category.Text);
continue;
}
}
public void CloseVerbMenu()
{
if (CurrentVerbPopup != null)
{
CurrentVerbPopup.OnPopupHide -= CloseVerbMenu;
CurrentVerbPopup.Dispose();
CurrentVerbPopup = null;
}
CurrentCategoryPopup?.Dispose();
CurrentCategoryPopup = null;
CurrentTarget = EntityUid.Invalid;
CurrentVerbs.Clear();
}
}
}