* Deprecate IActionBlocker ChangeDirectionAttempt * Woops * Throw and interact * Deperacte speech * ActionBlocker in fucking shambles * CanEmote go byebye * CanAttack is GONE * IActionBlocker finally ded * DRY |
||
|---|---|---|
| .. | ||
| Components | ||
| EntitySystems | ||
| EntitySpawnEntry.cs | ||