Delta-v/Content.Shared/Storage/EntitySystems
Hannah Giovanna Dawson bd98b9212b Update DamageableSystem to modern standards (#39417)
* Update DamageableSystem to modern standards

* DamageContainerId -> DamageContainerID with lint flag

* Replace strings with protoids

* Make CVar subscription declarations all consistently whitespaced

* ChangeDamage -> TryChangeDamage, cope with C# jank

* Revert event signature changes

* Restore a comment

* Re-add two queries

* Init the queries

* Use appearanceQuery in DamageChanged

* Use damageableQuery in TryChangeDamage

* Use damageableQuery in SetDamageModifierSetId

* Final cleanup, fix sandboxing

* Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage

* Re-organize DamageableSystem

* first big fuck you breaking change.

* THATS A LOT OF DAMAGE!!!

* Fix test fails

* test fixes 2

* push it

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-29 11:39:33 -06:00
..
AnchoredStorageFilterSystem.cs Add smuggler stashes (#19460) 2025-04-06 20:39:56 +01:00
BinSystem.cs Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
BluespaceLockerDoAfterEvent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
DumpableSystem.cs Fix usages of TryIndex() (#39124) 2025-12-29 11:39:03 -06:00
MagnetPickupSystem.cs Unpredict MagnetPickupSystem.cs (#39988) 2025-12-29 11:39:17 -06:00
PickRandomSystem.cs Predict PickRandom verb (#39326) 2025-11-23 15:22:17 -06:00
SecretStashSystem.cs Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00
SharedEntityStorageSystem.cs fix: Block EntityStorage from inserting into mechs (#37942) 2025-11-23 15:22:31 -06:00
SharedItemCounterSystem.cs Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
SharedItemMapperSystem.cs Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
SharedStorageSystem.cs Stack System Cleanup (#38872) 2025-12-29 11:39:31 -06:00
StoreAfterFailedInteractSystem.cs Add a component that inserts the held item when no interaction happens on the stored item (#29823) 2024-08-11 14:50:15 +01:00
StoreOnCollideSystem.cs Adds Store on Collide and Wand of the Locker (#33710) 2024-12-07 22:02:12 +00:00