Delta-v/Content.Server/GameTicking/Rules
Hannah Giovanna Dawson eeaf32a410 Migrate random shuttle events to load dynamically (#40326) 2025-12-29 11:39:35 -06:00
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Components Migrate random shuttle events to load dynamically (#40326) 2025-12-29 11:39:35 -06:00
VariationPass Fix usages of TryIndex() (#39124) 2025-12-29 11:39:03 -06:00
AntagLoadProfileRuleSystem.cs Fix usages of TryIndex() (#39124) 2025-12-29 11:39:03 -06:00
DeathMatchRuleSystem.cs Relocate SetOutfit method to ServerClothingSystem and LEC setoutfit command. (#38391) 2025-08-07 19:30:19 +02:00
DragonRuleSystem.cs Move mind role components to shared (#39606) 2025-11-23 15:22:24 -06:00
DynamicRuleSystem.cs Multiantag Gamemode (#37783) 2025-11-23 15:22:25 -06:00
GameRuleSystem.Utility.cs Move some Station methods into shared (#38976) 2025-11-23 15:22:20 -06:00
GameRuleSystem.cs Fix test ops real (#1626) 2024-08-14 15:09:20 +00:00
InactivityTimeRestartRuleSystem.cs move gamerule components to shared (#28572) 2024-08-09 19:42:00 +01:00
KillCalloutRuleSystem.cs move gamerule components to shared (#28572) 2024-08-09 19:42:00 +01:00
LoadMapRuleSystem.cs Refactor map loading & saving (#34020) 2025-03-01 13:20:37 +00:00
MaxTimeRestartRuleSystem.cs move gamerule components to shared (#28572) 2024-08-09 19:42:00 +01:00
NukeopsRuleSystem.cs Move mind role components to shared (#39606) 2025-11-23 15:22:24 -06:00
ParadoxCloneRuleSystem.cs Add paradox clone to admin antag control (#36105) 2025-04-06 20:41:20 +01:00
RespawnRuleSystem.cs move gamerule components to shared (#28572) 2024-08-09 19:42:00 +01:00
RevolutionaryRuleSystem.cs Move mind role components to shared (#39606) 2025-11-23 15:22:24 -06:00
RoundstartStationVariationRuleSystem.cs Move some Station methods into shared (#38976) 2025-11-23 15:22:20 -06:00
RuleGridsSystem.cs LoadMapRule grid storage rework (#28210) 2024-06-08 20:14:24 +02:00
SandboxRuleSystem.cs move gamerule components to shared (#28572) 2024-08-09 19:42:00 +01:00
SecretRuleSystem.cs Make secret take total player amount into account, lower the required amount of players ready (#4246) 2025-08-21 08:53:49 +00:00
SubGamemodesSystem.cs move gamerule components to shared (#28572) 2024-08-09 19:42:00 +01:00
SurvivorRuleSystem.cs Move mind role components to shared (#39606) 2025-11-23 15:22:24 -06:00
ThiefRuleSystem.cs Move mind role components to shared (#39606) 2025-11-23 15:22:24 -06:00
TraitorRuleSystem.cs PAIs will no longer get uplinks instead of traitors when a player is selected as an traitor (#41069) 2025-12-29 11:39:31 -06:00
ZombieRuleSystem.cs Move mind role components to shared (#39606) 2025-11-23 15:22:24 -06:00