Delta-v/Content.Shared/Movement/Components/MovementIgnoreGravityCompon...

18 lines
540 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Movement.Components
{
/// <summary>
/// Ignores gravity entirely.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class MovementIgnoreGravityComponent : Component
{
/// <summary>
/// Whether gravity is on or off for this object. This will always override the current Gravity State.
/// </summary>
[DataField, AutoNetworkedField]
public bool Weightless;
}
}