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* Update OrganManipulation.xml * Update Command.xml Renamed commands from Research Director and QuarterMaster to Mystagouge and Logistic Officer. Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com> * Update Radio.xml Highlighting examine your radio Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com> * Update CharacterCreation.xml Added some extra traits, and changed unrevivable to include cloning. Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com> * Update MedicalDoctor.xml Added some information regarding cryogenics for rotting bodies, and added information about the unrevivable trait. Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com> * Update Cloning.xml Added information regarding the unrevivable trait for cloning. Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com> * Update Surgery.xml Added the cleaning of surgery tools. Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com> * Update Science.xml Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com> * Update AnomalousResearch.xml Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com> * Update CosmicCultDeconversion.xml Updated the deconversion to fix the censer from holywater to Mindbreaker toxin Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com> * Update CosmicCultDeconversion.xml bible removal Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com> * Update CosmicCultDeconversion.xml Added mindbreaker toxins recipe. Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com> * Update PartManipulation.xml Added extra information regarding limbs that cannot be biofabbed. Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com> * Create Logistics Renamed logistics guidebook entry Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com> * Update cargo.yml Renamed from cargo to logistics Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com> * rename cargo to logistic rena Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com> * Revise trial and hearing procedures in Justice.xml Updated trial and hearing procedures, including time limits and roles. Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com> * Enhance Psionics.xml with glimmer tracking details Added details about the sophic scribe's functionality and glimmer emergency handling. Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com> * Rename guide entry for altars in epistemics.yml Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com> * Update Altar.xml by removing Golemancy note Removed note about Golemancy not being implemented. Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com> * Enhance forensic information retrieval process Updated instructions for recognizing DNA and added references to Medical and Criminal Records Computers. Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com> * Decked out the MedicalDoctor.xml with the new traits and CPR! * Recoloured Medical doctor and added a better guide for dead bodies. * Reworded medical doctor alot. * Added another surgery textlink * Rechanged medical doctor, too colourful so i toned it down * Finalised the doctor * fixed a missing " * Some grammar and invalid pages fixes. * Edited the Bartender page to add restocking as well. Along with some rewording. * Added operating tables to surgery, and fixed a typo, its sutures not satures! * Fixed some stuff * Fixed some things regarding a review. * Rewriting my medical doctor. Part 1 * Rewrite medical doctor.xml part 2 * Some extra changes, added umbroxol and holywater to core medications * added topicals * finished rewriting medical doctor * copied medical doctor to the DV folder for namespacing, while replacing the original one with wizdens * Edited something about psionics. * Fixed forensics. * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * namespaced medical doctor. * quick bug fix * moved umbroxol and holy water to speciality medications * added extra traits such as unrevivable to medicaldoctor * Update Resources/ServerInfo/Guidebook/_DV/Justice.xml Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com> * Fixed everything for review * fixed an entry not showing * ack invalid comment * Hotfix for him again * To apply with the changes * aaaaa MY YAML * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * Update guides.ftl Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com> Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com> * Update MedicalDoctor.xml Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com> * Update CharacterCreation.xml Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com> * Fixed a serious blunder * Moved cloning into _DV and changed the .yml address * Quick fix to surgery. * updated surgery again. * removed the commentz from the main guide * oops I accidentally deleted * Update Resources/Locale/en-US/guidebook/guides.ftl Signed-off-by: Tobias Berger <toby@tobot.dev> * Update Resources/Locale/en-US/guidebook/guides.ftl Signed-off-by: Tobias Berger <toby@tobot.dev> --------- Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com> Signed-off-by: Tobias Berger <toby@tobot.dev> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: Tobias Berger <toby@tobot.dev> Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
51 lines
2.8 KiB
XML
51 lines
2.8 KiB
XML
<Document>
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# Forensics
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There are a lot of tools to help you gather and examine the evidence at your disposal
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# Log probe
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This little add-on to your PDA is incredibly useful, just install the cartridge and your PDA will acquire the ability to scan anything with access (like airlocks) and see who has used them recently.
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You can normally find it inside the detective locker. After inserting it on your PDA, go to the programs tab and the log probe application should be there, to use the application you just have to interact with anything that requires access with your PDA while the application is open and the information will be instantly displayed in it.
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It should be noted that the name shown in the application is not to be trusted 100% of the time since it gets the name from the identification card of whoever used the thing we are scanning, so if for example someone opened an airlock with no card the application would display "Unknown" as the name.
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<Box>
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<GuideEntityEmbed Entity="LockerDetective"/>
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<GuideEntityEmbed Entity="LogProbeCartridge"/>
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</Box>
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# DNA and Fingerprints
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## How to get someone’s DNA?
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You can scan blood puddles, vomit, glasses, bottles, cans and other liquid containers using the [color=#a4885c]forensic scanner[/color] to get DNA of any person.
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<Box>
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<GuideEntityEmbed Entity="ForensicScanner"/>
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</Box>
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So be careful before fighting with someone.
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Same scanner can also get fingerprint information about who touched pretty much any object. If the possible perpetrator was using gloves, then your scanner will print out which fibers were left on the crimescene.
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## I got DNA. How do I recognize whose it is?
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You can print the forensic information of the object you scanned so you never miss it. Now with the paper containing DNA, you can look up their DNA with any records computer!
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## Taking Fingerprints
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It is also possible to take someone's fingerprints while on scene if you make them take off their gloves and apply a forensic pad to their fingers. No need to run back to [color=#a4885c]Station Records Computer[/color] to check if the butler did it!
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<GuideEntityEmbed Entity="ForensicPad"/>
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## Fibers
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Whenenever people wearing gloves touch anything on the station, they are bound to leave behind some fibers. This complicates things, but nothing is unsolvable for a real detective.
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There are up to [color=red]26[/color] different types of fibers possible. Can that stop you from solving the case?
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<!--Delta V: Moved the Records computer box, and also removed the old records computer as its obselete.-->
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<Box>
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<GuideEntityEmbed Entity="ComputerMedicalRecords" Caption="Medical Records Computer"/>
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<GuideEntityEmbed Entity="ComputerCriminalRecords" Caption="Criminal Records Computer"/>
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</Box>
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</Document>
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