Delta-v/Content.Server/Anomaly
Ed ff0526efe0 Anomaly Synchronizer (#20945)
* added textures and basic prototype without functionality

* add full functional

* finish work

* fix naming

* reduce random anomaly spawner offset

* Update AnomalySystem.Vessel.cs

* Update SharedAnomalySystem.cs

* Update SharedAnomalySystem.cs

* Update production.yml

* fix errors

* fix?

* Update anomaly_sync.yml

* deltanedas code fixes. Thx, deltanedas!

* git what

* fix yml

* fix yml 2

* meh, try again

* work, work, work

* fix powered checking. now component work also without ApcPowerReceiving

* now supercrit port invoke on start growing, not after explosion
fix errors

* deltanedas fix pack 1

* Update AnomalySynchronizerComponent.cs
2023-11-12 20:45:19 +01:00
..
Components Anomaly Synchronizer (#20945) 2023-11-12 20:45:19 +01:00
Effects Ice anomaly spawns ice underneath it (#21227) 2023-11-12 20:45:18 +01:00
AnomalySynchronizerSystem.cs Anomaly Synchronizer (#20945) 2023-11-12 20:45:19 +01:00
AnomalySystem.Commands.cs Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
AnomalySystem.Generator.cs Make anomaly generator always spawn anomalies on station (#18508) 2023-08-01 14:12:55 +10:00
AnomalySystem.Psionics.cs Psionics (#44) 2023-10-08 20:07:53 +02:00
AnomalySystem.Scanner.cs Move ActorComponent to shared (#21293) 2023-10-31 19:12:44 +01:00
AnomalySystem.Vessel.cs Psionics (#44) 2023-10-08 20:07:53 +02:00
AnomalySystem.cs Psionics (#44) 2023-10-08 20:07:53 +02:00