Delta-v/Content.Client/GameObjects/Components
Leo 447f0af6c2
Allows admins to see deadchat and adds a toggle for deadchat for admins and ghosts (#2904)
2021-01-04 09:25:33 +01:00
..
Access Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
ActionBlocking Update usages of ! is with is not (#2584) 2020-11-27 00:33:31 +11:00
Actor Traitor (#2566) 2020-12-01 17:05:19 +01:00
Arcade Communications Console & Medical Scanner now close when too far away (#2175) 2020-10-06 10:16:42 +02:00
Atmos Adds missing gas canisters and improves the UI (#2794) 2020-12-21 11:52:50 +01:00
Body Remove wireless surgery (#2785) 2020-12-20 04:31:39 +01:00
Botany Added enum types (#2701) 2020-12-04 11:57:33 +01:00
Buckle PreventCollision with strap component while buckled to it (#2694) 2020-12-18 20:12:53 +01:00
Cargo Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
Chemistry Update usages of ! is with is not (#2584) 2020-11-27 00:33:31 +11:00
CloningPod Add UsedImplicitly to visualizers and entity systems (#2592) 2020-12-08 11:56:10 +01:00
Clothing Added enum types (#2701) 2020-12-04 11:57:33 +01:00
Command Update usages of ! is with is not (#2584) 2020-11-27 00:33:31 +11:00
Configuration Remove dependency. 2020-11-07 01:04:15 +01:00
Construction Upgradeable machines. (#2675) 2020-12-03 22:49:00 +01:00
Conveyor makes conveyors to use machine linking & refactors machine linking a bit (#2464) 2020-11-19 00:53:46 +11:00
Crayon Add UsedImplicitly to visualizers and entity systems (#2592) 2020-12-08 11:56:10 +01:00
Disposal Added enum types (#2701) 2020-12-04 11:57:33 +01:00
Doors Added enum types (#2701) 2020-12-04 11:57:33 +01:00
Fluids Add UsedImplicitly to visualizers and entity systems (#2592) 2020-12-08 11:56:10 +01:00
GUI Refactor drag and drop to use a shared interface (#2012) 2020-10-14 15:24:07 +02:00
Gravity Add UsedImplicitly to visualizers and entity systems (#2592) 2020-12-08 11:56:10 +01:00
HUD/Inventory Actions System + UI (#2710) 2020-12-13 23:28:20 +01:00
IconSmoothing Airlock icon smoothing (#2789) 2020-12-26 19:24:03 +11:00
Instruments Instruments have a property for enabling/disabling MIDI limits. 2020-12-20 01:43:29 +01:00
Interactable Update usages of ! is with is not (#2584) 2020-11-27 00:33:31 +11:00
Items Replace MaybeNullWhen(false) with NotNullWhen(true) 2020-12-20 04:14:41 +01:00
Kitchen Add UsedImplicitly to visualizers and entity systems (#2592) 2020-12-08 11:56:10 +01:00
Markers Improve marker visualization for mapping. 2020-05-24 01:47:14 +02:00
MedicalScanner Add UsedImplicitly to visualizers and entity systems (#2592) 2020-12-08 11:56:10 +01:00
Mobs Alerts now use SpriteSpecifier 2020-12-23 23:45:52 +01:00
Morgue Add UsedImplicitly to visualizers and entity systems (#2592) 2020-12-08 11:56:10 +01:00
Movement Added enum types (#2701) 2020-12-04 11:57:33 +01:00
Nutrition Added enum types (#2701) 2020-12-04 11:57:33 +01:00
Observer Allows admins to see deadchat and adds a toggle for deadchat for admins and ghosts (#2904) 2021-01-04 09:25:33 +01:00
PDA Add UsedImplicitly to visualizers and entity systems (#2592) 2020-12-08 11:56:10 +01:00
Paper Fixes Paper throwing when you insert invalid tags (#2732) 2020-12-10 23:19:55 +01:00
Pointing Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Portal Make portals use ICollideBehavior and set collidable.Hard to false (#2186) 2020-10-10 13:32:42 +02:00
Power Add UsedImplicitly to visualizers and entity systems (#2592) 2020-12-08 11:56:10 +01:00
Projectiles Replace CanBeNull annotations with nullable reference types (#1270) 2020-07-08 01:41:20 +02:00
Pulling Add client pulling prediction (#2041) 2020-10-16 20:35:09 +02:00
Recycling Added enum types (#2701) 2020-12-04 11:57:33 +01:00
Research Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
Rotation Bodysystem and damagesystem rework (#1544) 2020-08-16 16:42:42 -07:00
Singularity Add UsedImplicitly to visualizers and entity systems (#2592) 2020-12-08 11:56:10 +01:00
Sound Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
StationEvents Update usages of ! is with is not (#2584) 2020-11-27 00:33:31 +11:00
Storage Add UsedImplicitly to visualizers and entity systems (#2592) 2020-12-08 11:56:10 +01:00
Strap Refactor drag and drop to use a shared interface (#2012) 2020-10-14 15:24:07 +02:00
Suspicion Clean up a ton of bugs with suspicion. 2021-01-04 09:18:28 +01:00
Trigger Add UsedImplicitly to visualizers and entity systems (#2592) 2020-12-08 11:56:10 +01:00
VendingMachines Added enum types (#2701) 2020-12-04 11:57:33 +01:00
Weapons Added enum types (#2701) 2020-12-04 11:57:33 +01:00
Wires Added enum types (#2701) 2020-12-04 11:57:33 +01:00
AnimationsTestComponent.cs Property animations test component. (#340) 2019-09-18 22:14:21 +02:00
ClickableComponent.cs Fix click detection of sprite-rotated entities. 2020-12-18 01:36:15 +01:00
ComputerVisualizer.cs Add UsedImplicitly to visualizers and entity systems (#2592) 2020-12-08 11:56:10 +01:00
DoAfterComponent.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
EmergencyLightComponent.cs Rework emergency lights (#1830) 2020-08-22 12:06:29 +02:00
ExpendableLightVisualizer.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
ExtinguisherCabinetVisualizer.cs Add UsedImplicitly to visualizers and entity systems (#2592) 2020-12-08 11:56:10 +01:00
FlashLightVisualizer.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
HandheldLightComponent.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
IItemStatus.cs Item status! 2020-01-09 00:28:04 +01:00
InteractionOutlineComponent.cs Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
LanternVisualizer.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
LightBehaviourComponent.cs Add UsedImplicitly to visualizers and entity systems (#2592) 2020-12-08 11:56:10 +01:00
LowWallComponent.cs Fix low wall overlays (#2788) 2020-12-26 18:08:01 +11:00
MagicMirrorBoundUserInterface.cs Merge MathHelper and FloatMath 2020-08-16 14:54:52 +02:00
ParticleAcceleratorPartVisualizer.cs Add UsedImplicitly to visualizers and entity systems (#2592) 2020-12-08 11:56:10 +01:00
PlaceableSurfaceComponent.cs Update usages of ! is with is not (#2584) 2020-11-27 00:33:31 +11:00
RadiationCollectorVisualizer.cs Add UsedImplicitly to visualizers and entity systems (#2592) 2020-12-08 11:56:10 +01:00
ReinforcedWallComponent.cs Added enum types (#2701) 2020-12-04 11:57:33 +01:00
ReinforcedWallVisualizer.cs Added enum types (#2701) 2020-12-04 11:57:33 +01:00
StackComponent.cs Data-oriented Construction System (#2152) 2020-10-08 17:41:23 +02:00
SubFloorHideComponent.cs SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem. 2020-02-19 17:08:59 -08:00
WindowComponent.cs Added enum types (#2701) 2020-12-04 11:57:33 +01:00
WindowVisualizer.cs DummyIcon test (#2515) 2020-11-14 00:27:13 +11:00