Delta-v/Content.Server/NPC/HTN/Preconditions
chromiumboy c066035add Sentry turrets - Part 3: Turret AI (#35058)
* Initial commit

* Updated Access/command.yml

* Fix for Access/AccessLevelPrototype.cs

* Added silicon access levels to admin items

* Included self-recharging battery changes

* Revert "Included self-recharging battery changes"

* Addressed reviewers comments

* Additional reviewer comments
2025-03-09 19:32:40 +00:00
..
Math Clean up new HTNs tasks (#28469) 2024-06-06 21:29:07 +02:00
ActiveHandComponentPrecondition.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
ActiveHandEntityPrecondition.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
ActiveHandFreePrecondition.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
BuckledPrecondition.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
CoordinatesInRangePrecondition.cs Replace obsolete EntityCoordiates.InRange() with TransformSystem.InRange() (#29993) 2024-08-09 17:47:22 +01:00
CoordinatesNotInRangePrecondition.cs Replace obsolete EntityCoordiates.InRange() with TransformSystem.InRange() (#29993) 2024-08-09 17:47:22 +01:00
GunAmmoPrecondition.cs Added new HTN operations and preconditions (#27486) 2024-05-18 13:32:55 +02:00
HTNPrecondition.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
HandcuffedPrecondition.cs Allow ai to understand if its handcuffed. (#30402) 2024-08-09 18:18:14 +01:00
HasOrdersPrecondition.cs Rat King Milsim + Buffs (#20190) 2023-09-27 21:59:12 +02:00
HungryPrecondition.cs Fixed mice behavior of eating everything (#23322) 2024-01-26 21:26:03 +01:00
InContainerPrecondition.cs Fix stupid NPC. (#26868) 2024-05-03 00:28:37 +02:00
KeyExistsPrecondition.cs Clean up new HTNs tasks (#28469) 2024-06-06 21:29:07 +02:00
KeyNotExistsPrecondition.cs Clean up new HTNs tasks (#28469) 2024-06-06 21:29:07 +02:00
PulledPrecondition.cs Pulling rework v2 (#24936) 2024-03-24 00:03:20 +01:00
TargetInLOSPrecondition.cs Sentry turrets - Part 3: Turret AI (#35058) 2025-03-09 19:32:40 +00:00
TargetInRangePrecondition.cs Replace obsolete EntityCoordiates.InRange() with TransformSystem.InRange() (#29993) 2024-08-09 17:47:22 +01:00
ThirstyPrecondition.cs Fixed mice behavior of eating everything (#23322) 2024-01-26 21:26:03 +01:00