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Math
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Clean up new HTNs tasks (#28469)
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2024-06-06 21:29:07 +02:00 |
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ActiveHandComponentPrecondition.cs
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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ActiveHandEntityPrecondition.cs
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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ActiveHandFreePrecondition.cs
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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BuckledPrecondition.cs
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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CoordinatesInRangePrecondition.cs
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Replace obsolete EntityCoordiates.InRange() with TransformSystem.InRange() (#29993)
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2024-08-09 17:47:22 +01:00 |
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CoordinatesNotInRangePrecondition.cs
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Replace obsolete EntityCoordiates.InRange() with TransformSystem.InRange() (#29993)
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2024-08-09 17:47:22 +01:00 |
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GunAmmoPrecondition.cs
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Added new HTN operations and preconditions (#27486)
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2024-05-18 13:32:55 +02:00 |
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HTNPrecondition.cs
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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HandcuffedPrecondition.cs
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Allow ai to understand if its handcuffed. (#30402)
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2024-08-09 18:18:14 +01:00 |
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HasOrdersPrecondition.cs
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Rat King Milsim + Buffs (#20190)
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2023-09-27 21:59:12 +02:00 |
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HungryPrecondition.cs
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Fixed mice behavior of eating everything (#23322)
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2024-01-26 21:26:03 +01:00 |
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InContainerPrecondition.cs
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Fix stupid NPC. (#26868)
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2024-05-03 00:28:37 +02:00 |
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KeyExistsPrecondition.cs
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Clean up new HTNs tasks (#28469)
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2024-06-06 21:29:07 +02:00 |
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KeyNotExistsPrecondition.cs
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Clean up new HTNs tasks (#28469)
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2024-06-06 21:29:07 +02:00 |
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PulledPrecondition.cs
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Pulling rework v2 (#24936)
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2024-03-24 00:03:20 +01:00 |
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TargetInLOSPrecondition.cs
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Sentry turrets - Part 3: Turret AI (#35058)
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2025-03-09 19:32:40 +00:00 |
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TargetInRangePrecondition.cs
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Replace obsolete EntityCoordiates.InRange() with TransformSystem.InRange() (#29993)
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2024-08-09 17:47:22 +01:00 |
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ThirstyPrecondition.cs
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Fixed mice behavior of eating everything (#23322)
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2024-01-26 21:26:03 +01:00 |