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AnimalHusbandrySystem.cs
Add a system for modifying entity names without causing conflicts ( #27863 )
2024-07-25 00:17:01 +02:00
CreamPieSystem.cs
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
DrinkSystem.cs
Move entity effects definitions to shared ( #35614 )
2025-08-05 14:45:40 +02:00
FatExtractorSystem.cs
Seperate EMAG into EMAG and Authentication Disruptor ( #34337 )
2025-02-14 16:09:47 +00:00
FlavorProfileSystem.cs
Revert 'Revert 'Solution Entities'' ( #23168 )
2024-01-23 23:00:42 +01:00
FoodSequenceSystem.cs
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
FoodSystem.cs
Cleanup warning CS0414 ( #37648 )
2025-08-04 15:28:50 +02:00
IngestionBlockerSystem.cs
Fix broken layer hiding on clothes with multiple equipment slots ( #34080 )
2025-03-23 16:14:04 +00:00
SliceableFoodSystem.cs
Fix dough rolling ( #37183 )
2025-05-18 16:51:32 +01:00
SmokingSystem.Cigar.cs
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-06-01 18:00:07 +02:00
SmokingSystem.SmokingPipe.cs
Update SmokingSystem.SmokingPipe.cs to not use Component.Owner ( #29967 )
2024-08-09 17:45:38 +01:00
SmokingSystem.Vape.cs
Seperate EMAG into EMAG and Authentication Disruptor ( #34337 )
2025-02-14 16:09:47 +00:00
SmokingSystem.cs
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
TrashOnSolutionEmptySystem.cs
Extracts magic strings from Tag calls ( #36305 )
2025-04-06 21:35:59 +01:00
UtensilSystem.cs
Fix utensils not being thrown away ( #33326 )
2024-12-07 15:43:42 +00:00