* feat: ipcs now have dynamic power draw based off movement speed * refactor: change it to 70% reduction * tweak: adjust value to 0.7 and check for jetpack status * refactor: make prototype/component hold value rather than in C# * chore: fix crs * chore: fix comments * Merge branch 'master' into feat/ipc-dynamic-power-draw * chore: fix comment |
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| BatteryLocking | ||
| BlindHealing | ||
| Charge | ||
| DeadStartupButton | ||
| Death | ||
| EmitBuzzOnCrit | ||
| EncryptionHolderRequiresLock | ||
| WeldingHealable | ||
| SiliconEmitSoundOnDrainedComponent.cs | ||
| SiliconEmitSoundOnDrainedSystem.cs | ||