* Move entity effects to shared * relocate spawning to server * Generic version of EntityEffect for just raising event. * genericise everything * oops forgot to push you * some condensation * finish rebas * unwhite the space * oops forgot nuke * bad rebase fix * useless annotations begone --------- Co-authored-by: EmoGarbage404 <retron404@gmail.com> |
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| .. | ||
| BodyTemperature.cs | ||
| BreathingCondition.cs | ||
| HasTagCondition.cs | ||
| InternalsCondition.cs | ||
| JobCondition.cs | ||
| MobStateCondition.cs | ||
| OrganType.cs | ||
| ReagentThreshold.cs | ||
| SolutionTemperature.cs | ||
| TotalDamage.cs | ||
| TotalHunger.cs | ||