Delta-v/Content.Shared/Weapons/Ranged/Components
Fildrance fb61aa165f Spray nozzle can suck puddles into tank directly! (#30600)
* feat: now vacuum cleaner can suck solutions from floor

* refactor using AbsorbentSystem instead of separate vacuum cleaner

* refactor: remove unused vacuum cleaner files

* refactor: renamed ConnectedContainerComponent to SlotBasedConnectedContainerComponent (and system)

* fix: fix invalid comp name

* fix: no more spray nozzle messaging about water inside bottles etc.

* refactor: minor refactor in SlotBasedConnectedContainerSystem and adjustments after merge

* refactor: cleanups

* refactor: renaming

* refactor: update to use _puddleSystem.GetAbsorbentReagents

* refactor: changed interactions with SlotBasedConnectedContainerSystem into events

* refactor: new sound and action delay adjusted to sound (amount tweaked a bit accordingly, almost)

* refactor: added networking for SlotBasedConnectedContainerComponent

* fix attribution for vacuum-cleaner-fast.ogg

* trying to fix multi-license for mix sound file

* remove empty line

* refactor: remove trailing whitespace

* by ref struct, brother

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Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-08-05 16:49:19 +02:00
..
ActionGunComponent.cs make dragons breathe fire (#26746) 2024-05-18 13:31:40 +02:00
AmmoComponent.cs Implement some field-level deltas (#28242) 2024-12-21 10:25:48 +00:00
AmmoProviderComponent.cs Spray nozzle can suck puddles into tank directly! (#30600) 2025-08-05 16:49:19 +02:00
AutoShootGunComponent.cs Ports Salv Cannon requiring power from Frontier (#2227) 2024-11-18 16:53:07 +00:00
BallisticAmmoProviderComponent.cs Implement some field-level deltas (#28242) 2024-12-21 10:25:48 +00:00
BasicEntityAmmoProviderComponent.cs Gun + PKA fixes (#16244) 2023-05-08 22:37:40 +10:00
BatteryAmmoProviderComponent.cs Yet another shitmed update (#1104) 2024-12-27 17:20:37 +00:00
BatteryWeaponFireModesComponent.cs Sentry turrets - Part 4: The sentry turret and its primary systems (#35123) 2025-04-06 20:50:17 +01:00
ChamberMagazineAmmoProviderComponent.cs Rework the Flare Gun & add a Security Shell Gun. (#32829) 2024-11-15 17:30:45 +00:00
ClothingSlotAmmoProviderComponent.cs Spray nozzle can suck puddles into tank directly! (#30600) 2025-08-05 16:49:19 +02:00
ContainerAmmoProviderComponent.cs Add access to gun components (#30688) 2024-08-09 19:17:26 +01:00
FlyBySoundComponent.cs Gun auto state handlers (#15186) 2023-04-13 18:08:56 -07:00
GrapplingGunComponent.cs Grappling gun's ReelRate can be changed (#30493) 2024-08-09 18:14:53 +01:00
GunComponent.cs Oni/refactor (#2805) 2025-02-01 11:04:12 +00:00
GunRequiresWieldComponent.cs Add conditional camera offset based on cursor - Hristov Rework, Part 1 (#31626) 2025-01-28 05:02:03 +00:00
GunSpreadModifierComponent.cs Give kammerer tighter spread so it's not a complete downgrade to the enforcer (#37616) 2025-08-04 14:56:22 +02:00
GunWieldBonusComponent.cs Add conditional camera offset based on cursor - Hristov Rework, Part 1 (#31626) 2025-01-28 05:02:03 +00:00
HitscanBatteryAmmoProviderComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
MagazineAmmoProviderComponent.cs Add access to gun components (#30688) 2024-08-09 19:17:26 +01:00
ProjectileBatteryAmmoProviderComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
RechargeBasicEntityAmmoComponent.cs Hivelord mob (#31322) 2024-09-14 14:23:33 +01:00
RechargeCycleAmmoComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
ReflectiveComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
RevolverAmmoProviderComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
SharedAmmoCounterComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
SolutionAmmoProviderComponent.cs Implement some field-level deltas (#28242) 2024-12-21 10:25:48 +00:00
SpeedLoaderComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
TargetedProjectileComponent.cs Turrets and grenades can hit prone people [port] (#2910) 2025-02-06 19:57:11 +00:00
UseDelayOnShootComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00