Delta-v/Content.Shared/Weapons/Ranged/Systems
Fildrance fb61aa165f Spray nozzle can suck puddles into tank directly! (#30600)
* feat: now vacuum cleaner can suck solutions from floor

* refactor using AbsorbentSystem instead of separate vacuum cleaner

* refactor: remove unused vacuum cleaner files

* refactor: renamed ConnectedContainerComponent to SlotBasedConnectedContainerComponent (and system)

* fix: fix invalid comp name

* fix: no more spray nozzle messaging about water inside bottles etc.

* refactor: minor refactor in SlotBasedConnectedContainerSystem and adjustments after merge

* refactor: cleanups

* refactor: renaming

* refactor: update to use _puddleSystem.GetAbsorbentReagents

* refactor: changed interactions with SlotBasedConnectedContainerSystem into events

* refactor: new sound and action delay adjusted to sound (amount tweaked a bit accordingly, almost)

* refactor: added networking for SlotBasedConnectedContainerComponent

* fix attribution for vacuum-cleaner-fast.ogg

* trying to fix multi-license for mix sound file

* remove empty line

* refactor: remove trailing whitespace

* by ref struct, brother

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-08-05 16:49:19 +02:00
..
ActionGunSystem.cs make dragons breathe fire (#26746) 2024-05-18 13:31:40 +02:00
BatteryWeaponFireModesSystem.cs Fixes battery weapons changing firemode on wield (#37085) 2025-05-18 15:59:48 +01:00
GunSpreadModifierSystem.cs Give kammerer tighter spread so it's not a complete downgrade to the enforcer (#37616) 2025-08-04 14:56:22 +02:00
RechargeBasicEntityAmmoSystem.cs Hivelord mob (#31322) 2024-09-14 14:23:33 +01:00
RechargeCycleAmmoSystem.cs Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-06-01 18:00:07 +02:00
SharedFlyBySoundSystem.cs Gun auto state handlers (#15186) 2023-04-13 18:08:56 -07:00
SharedGunSystem.AutoFire.cs Star Wars 14: Shuttle weapon update (#23644) 2024-01-27 23:40:06 +01:00
SharedGunSystem.Ballistic.cs Make shotguns reloadable while moving (#3939) 2025-06-16 14:00:53 +00:00
SharedGunSystem.BasicEntity.cs Grappling fixes (#23709) 2024-01-26 22:10:57 +01:00
SharedGunSystem.Battery.cs BatteryWeaponPowerCell tweaks (#33500) 2025-05-18 15:45:17 +01:00
SharedGunSystem.Cartridges.cs Gun auto state handlers (#15186) 2023-04-13 18:08:56 -07:00
SharedGunSystem.ChamberMagazine.cs upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
SharedGunSystem.Clothing.cs Spray nozzle can suck puddles into tank directly! (#30600) 2025-08-05 16:49:19 +02:00
SharedGunSystem.Container.cs Content ecs containers (#22484) 2024-01-22 18:47:55 +01:00
SharedGunSystem.Interactions.cs Fix gun cooldown timespan overflow exception (#28136) 2024-06-01 16:51:22 +02:00
SharedGunSystem.Magazine.cs UseInHandEvent cleanup (#35231) 2025-03-01 13:36:43 +00:00
SharedGunSystem.Revolver.cs upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
SharedGunSystem.Solution.cs Remove Ammo component references (#19537) 2023-08-31 14:33:28 -07:00
SharedGunSystem.cs upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
UseDelayOnShootSystem.cs UseDelay + ItemCooldown merge (#22502) 2024-01-26 21:32:09 +01:00