Delta-v/Resources/Textures/Interface/Actions
Samuka-C 6e10350f8b Xenoborgs part 2 (#36844)
* add lawsets for the xenoborgs and mothership core

* add xenoborg names

* add xenoborg radio

* add xenoborg device frequency

* add xenoborg access

* add xenoborg contraband

* Update Resources/Locale/en-US/station-laws/laws.ftl

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* add xenoborg access to the universal Id card and universal access config

* remove 6th law of xenoborg and mothership lawset (got jointed into the 5th law)

* added xenoborg and mothership law boards

* add more names

* add Xenoborg faction

* moved all lawboards into a separate yml file

* removed custom xenoborg contraband severity

* add Xenoborg and Mothership components

* add xenoborg laser guns

* add self recharging fire extinguisher

* add mothership pinpointer

* add material bag

* add infinite jetpack

* add a only blue energy dagger

* add xenoborg jammer

* add refueling welding tool

* add nocturine hypo

* add nuclear small power cell

* add cloaking device

* add xenoborg door remote

* add custom sprites for xenoborg modules

* add custom sprites for xenoborg module actions

* removed Xenoborg Comp until is actually needed

* add xenoborg module tags

* spelling

* add xenoborg module bases

* organazied xenoborg modules sprites better

* add generic xenoborg modules

* add heavy xenoborg modules

* add engi xenoborg modules

* small fix to meta file in actions_borg.rsi

* renamed mothership comp to XenoborgMothership

* fixed the base for the xenoborg engi modules

* add scout xenoborg modules

* add stealth xenoborg modules

* localization for names and descriptions of the xenoborg modules

* fixed issues related to the XenoborgMothership component

* revert localization (it wasn't working for some reason)

* fixes

* fixed issue with container slot in the cloaking device

* Update description of small capacity nuclear power cell

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Fix indentation in material bag

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Spelling

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* fix parameter order in some prototypes

* rename proto id InfiniteJetpack to JetpackXenoborg

* localize pinpointer targets

* Revert "localize pinpointer targets"

doesn't work

* added lines in the end of files (and in the middle of one)

* reorder paramenter in some entities

* fixed some descriptions

* minor fixes

---------

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-05-18 15:38:58 +01:00
..
actions_ai.rsi upstream merge 2/11 (#2090) 2024-11-07 20:09:25 +00:00
actions_borg.rsi Xenoborgs part 2 (#36844) 2025-05-18 15:38:58 +01:00
actions_crit.rsi Deathgasp + last words / succumbing / fake deathgasp as crit actions (#18993) 2023-08-11 22:56:34 -07:00
actions_fakemindshield.rsi Fake mindshield componentry and Implanter (#34079) 2025-01-28 05:03:05 +00:00
actions_mecha.rsi Exosuit: Ripley (#12668) 2022-12-10 11:05:39 -06:00
actions_rat_king.rsi Rat King Milsim + Buffs (#20190) 2023-09-27 21:59:12 +02:00
carp_rift.rsi Carp wave spawner and dragons as an actual event (#10254) 2022-08-08 10:18:14 +10:00
devour.rsi Update dragon devour action icon (#20020) 2023-09-27 21:59:12 +02:00
pai-map.rsi Fix PDA home icon (#25721) 2024-03-07 01:07:29 +01:00
voice-mask.rsi Add icon to Change Voice Mask Action (#23239) 2024-01-22 21:07:33 +01:00
animate.png Add 3 abilities to revenant, salt weaknesses, and evil bible interaction (#3063) 2025-03-19 16:15:29 +00:00
blight.png Revs (the spooky ones) (#9842) 2022-08-13 23:49:41 +10:00
blood-writing.png Add 3 abilities to revenant, salt weaknesses, and evil bible interaction (#3063) 2025-03-19 16:15:29 +00:00
carp_summon.png Cleanup the remainder of dragon (#8881) 2022-06-16 19:30:49 -05:00
defile.png Revs (the spooky ones) (#9842) 2022-08-13 23:49:41 +10:00
disarm.png Change Harm/Disarm icons (#5394) 2021-11-18 23:36:32 -07:00
disarmOff.png Change Harm/Disarm icons (#5394) 2021-11-18 23:36:32 -07:00
eyeclose.png Blindness rework - damaged eyes are now a stylized simulation of legal blindness (#23212) 2024-01-26 21:27:55 +01:00
eyeopen.png Blindness rework - damaged eyes are now a stylized simulation of legal blindness (#23212) 2024-01-26 21:27:55 +01:00
firestarter.png Adds Hellspawn (Nar'Sie demon mob) (#20291) 2024-01-26 21:37:35 +01:00
ghostHearingToggled.png Ghost hearing action (#19722) 2023-09-27 21:59:12 +02:00
harm.png Change Harm/Disarm icons (#5394) 2021-11-18 23:36:32 -07:00
harmOff.png Change Harm/Disarm icons (#5394) 2021-11-18 23:36:32 -07:00
inanimate.png Add 3 abilities to revenant, salt weaknesses, and evil bible interaction (#3063) 2025-03-19 16:15:29 +00:00
malfunction.png Revs (the spooky ones) (#9842) 2022-08-13 23:49:41 +10:00
manifest.png Guardian brushup and bullet passthrough (#7035) 2022-03-17 11:46:11 -07:00
meta.json Adds Hellspawn (Nar'Sie demon mob) (#20291) 2024-01-26 21:37:35 +01:00
overloadlight.png Revs (the spooky ones) (#9842) 2022-08-13 23:49:41 +10:00
pai-midi.png Adds new pAI sprites (#6205) 2022-01-17 12:21:40 -07:00
scream.png Actions System + UI (#2710) 2020-12-13 23:28:20 +01:00
shop.png Revs (the spooky ones) (#9842) 2022-08-13 23:49:41 +10:00
web.png Spiders Buff and critters change (#13377) 2023-01-22 18:50:05 -04:00
zombie-turn.png Zombie Mode [New Game Mode] (#8501) 2022-07-06 13:42:51 +10:00