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AI
Add test pooling ( #4961 )
2021-11-06 11:49:59 +01:00
Access
Add test pooling ( #4961 )
2021-11-06 11:49:59 +01:00
Atmos
Add test pooling ( #4961 )
2021-11-06 11:49:59 +01:00
Body
Convert StomachBehavior to a component/system + rejig body namespaces ( #5249 )
2021-11-11 16:10:57 -07:00
Buckle
ActionBlocker CanChangeDirection uses EntityUid exclusively
2021-11-09 13:48:59 +01:00
Chemistry
Add test pooling ( #4961 )
2021-11-06 11:49:59 +01:00
Commands
Remove IMobStateComponent ( #5220 )
2021-11-08 15:11:58 +01:00
Construction
Add test pooling ( #4961 )
2021-11-06 11:49:59 +01:00
Damageable
Generalize ReagentUnit into FixedPoint2 and use it for damage calculations ( #5151 )
2021-11-03 16:48:03 -07:00
Destructible
Add test pooling ( #4961 )
2021-11-06 11:49:59 +01:00
DeviceNetwork
Add test pooling ( #4961 )
2021-11-06 11:49:59 +01:00
Disposal
Replace all ITransformComponent by TransformComponent
2021-11-08 12:37:32 +01:00
DoAfter
Add test pooling ( #4961 )
2021-11-06 11:49:59 +01:00
Doors
Add test pooling ( #4961 )
2021-11-06 11:49:59 +01:00
Fluids
Add test pooling ( #4961 )
2021-11-06 11:49:59 +01:00
GameObjects /Components
Update to .NET 6 and C# 10 ( #5233 )
2021-11-09 15:05:07 +01:00
GameRules
Turns GameTicker into an EntitySystem. ( #4197 )
2021-06-20 10:09:24 +02:00
Gravity
Add test pooling ( #4961 )
2021-11-06 11:49:59 +01:00
Interaction
Add test pooling ( #4961 )
2021-11-06 11:49:59 +01:00
Kitchen
Add test pooling ( #4961 )
2021-11-06 11:49:59 +01:00
Lobby
Add test pooling ( #4961 )
2021-11-06 11:49:59 +01:00
Networking
Add test pooling ( #4961 )
2021-11-06 11:49:59 +01:00
PDA
Remove IHandsComponent and ISharedHandsComponent ( #5218 )
2021-11-08 15:08:24 +01:00
Pathfinding
Add test pooling ( #4961 )
2021-11-06 11:49:59 +01:00
Power
Add test pooling ( #4961 )
2021-11-06 11:49:59 +01:00
Solutions
Add test pooling ( #4961 )
2021-11-06 11:49:59 +01:00
StationEvents
Add test pooling ( #4961 )
2021-11-06 11:49:59 +01:00
Tag
Add test pooling ( #4961 )
2021-11-06 11:49:59 +01:00
Utility
EntityWhitelist uses EntityUid
2021-11-09 13:08:09 +01:00
ClickableTest.cs
Random offset for DefaultGrid every round ( #4411 )
2021-08-03 18:49:25 +10:00
ContainerOcclusionTest.cs
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
DeleteInventoryTest.cs
Add test pooling ( #4961 )
2021-11-06 11:49:59 +01:00
DummyIconTest.cs
Don't pool DummyIconTest
2021-11-08 12:43:06 +01:00
EntityTest.cs
Add test pooling ( #4961 )
2021-11-06 11:49:59 +01:00
GravityGridTest.cs
Add test pooling ( #4961 )
2021-11-06 11:49:59 +01:00
GridTileLookupTest.cs
Add test pooling ( #4961 )
2021-11-06 11:49:59 +01:00
HumanInventoryUniformSlotsTest.cs
Add test pooling ( #4961 )
2021-11-06 11:49:59 +01:00
InventoryHelpersTest.cs
Add test pooling ( #4961 )
2021-11-06 11:49:59 +01:00
MindEntityDeletionTest.cs
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
PostMapInitTest.cs
Add "Syndicate Puddle-Jumper" blueprint for admins to spawn in ( #5273 )
2021-11-11 19:42:27 -07:00
ResettingEntitySystemTests.cs
Replace IResettingEntitySystem with RoundRestartCleanupEvent. ( #4245 )
2021-06-29 23:56:07 +10:00
RestartRoundTest.cs
Turns GameTicker into an EntitySystem. ( #4197 )
2021-06-20 10:09:24 +02:00
SaveLoadMapTest.cs
Add test pooling ( #4961 )
2021-11-06 11:49:59 +01:00
SaveLoadSaveTest.cs
Add test pooling ( #4961 )
2021-11-06 11:49:59 +01:00
ShuttleTest.cs
Make Saltern driveable ( #4257 )
2021-07-21 21:15:12 +10:00
StartTest.cs
Add test pooling ( #4961 )
2021-11-06 11:49:59 +01:00
StorageFillTest.cs
Add test pooling ( #4961 )
2021-11-06 11:49:59 +01:00
VendingMachineTest.cs
Add test pooling ( #4961 )
2021-11-06 11:49:59 +01:00