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https://github.com/DeltaV-Station/Delta-v.git
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* Content update for UI refactor
* Big update
* Sharing
* Remaining content updates
* First big update
* Prototype updates
* AUGH
* Fix UI comp ref
* Cleanup
- Fix predicted message, fix item slots, fix interaction range check.
* Fix regressions
* Make this predictive
idk why it wasn't.
* Fix slime merge
* Merge conflict
* Fix merge
(cherry picked from commit 5896e68752)
38 lines
1.3 KiB
C#
38 lines
1.3 KiB
C#
using Content.Shared.Interaction;
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using Content.Shared.Storage;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.Player;
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namespace Content.Server.Interaction
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{
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/// <summary>
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/// Governs interactions during clicking on entities
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/// </summary>
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[UsedImplicitly]
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public sealed partial class InteractionSystem : SharedInteractionSystem
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{
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[Dependency] private readonly SharedContainerSystem _container = default!;
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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public override bool CanAccessViaStorage(EntityUid user, EntityUid target)
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{
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if (Deleted(target))
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return false;
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if (!_container.TryGetContainingContainer(target, out var container))
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return false;
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if (!TryComp(container.Owner, out StorageComponent? storage))
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return false;
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if (storage.Container?.ID != container.ID)
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return false;
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// we don't check if the user can access the storage entity itself. This should be handed by the UI system.
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return _uiSystem.IsUiOpen(container.Owner, StorageComponent.StorageUiKey.Key, user);
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}
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}
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}
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