Delta-v/Content.Server/Explosion/EntitySystems
Arendian 3e766402b9
Cluster grenades for uplink and security (#22029)
* clustergrenades go boom

* Small tweaks

* Some tweaks and soaplet

* clustergrenadesystem changes and launcher types

* small tweaks

* typo

* whitespace

* rsi edit

* another typo

* add containers

* Some changes related to merge

* Forgot to change name

* Made changes based on review

* Removed new china lake ammo based on feedback in other PR

* Unneeded nested loop moment

* Nested loop needed after all moment
2023-12-13 22:30:42 -05:00
..
ClusterGrenadeSystem.cs Cluster grenades for uplink and security (#22029) 2023-12-13 22:30:42 -05:00
ExplosionGridTileFlood.cs Revert "Remove most usages of obsolete TransformComponent methods (#1… (#19714) 2023-09-01 12:30:29 +10:00
ExplosionSpaceTileFlood.cs Remove Explicit GridId References (#8315) 2022-06-12 11:54:41 +10:00
ExplosionSystem.Airtight.cs Make GetExplosionResistance event a struct (#20274) 2023-09-17 04:04:04 -05:00
ExplosionSystem.CVars.cs Explosion refactor (#5230) 2022-03-31 21:39:26 -05:00
ExplosionSystem.GridMap.cs Fix error when trying to get a state with deleted grid entity ids in ExplosionVisualsComponent (#21743) 2023-11-19 06:02:45 +11:00
ExplosionSystem.Processing.cs make syndie bag and rigs explosion resistant (#22088) 2023-12-11 02:43:00 -07:00
ExplosionSystem.TileFill.cs Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
ExplosionSystem.Visuals.cs Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00
ExplosionSystem.cs make syndie bag and rigs explosion resistant (#22088) 2023-12-11 02:43:00 -07:00
ExplosionTileFlood.cs Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
TriggerSystem.Mobstate.cs Deathrattle implant for uplink and slight tracking implant tweak (#17722) 2023-07-15 22:59:46 -04:00
TriggerSystem.OnUse.cs Prevent entities who do not have hands from setting off bombs. (#22250) 2023-12-10 14:12:59 +11:00
TriggerSystem.Proximity.cs Remove FixtureId (#19280) 2023-08-23 18:55:58 +10:00
TriggerSystem.Signal.cs Device Linking and better linking ui (#13645) 2023-05-07 16:07:24 +10:00
TriggerSystem.TimedCollide.cs Remove obsolete `Fixture.Body` references (#16259) 2023-05-09 17:21:26 +10:00
TriggerSystem.Voice.cs Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00
TriggerSystem.cs RNG timers for IEDs + small tweaks (#22099) 2023-12-03 13:21:51 +11:00
TwoStageTriggerSystem.cs Hot Fix of Gravity Grenades (#19414) 2023-09-04 15:23:48 +03:00