Files
Delta-v/Content.Shared/NodeContainer/Node.cs
T
Samukaandbeck-thompson a3e9625a48 Xenoborg extractor (#42796)
* verb category

* voltage toggle comp

* move stuff

* add simple prototype

* implement verb action

* switch expression

* fixed the node not updating

* charge the battery

* fixed battery not charging

* spawn on battery level system

* finally works

* swap commentary position

* can only anchor the extractor on the station

* popup message for trying to anchor outside of station

* default placement for unanchored version

* ops

* fix body type

* commentary

* update visuals of power consumer

* add custom sprite

* fix light layer not changing

* xenoborg circuit

* fix xenoborg circuit

* add tag

* add hand to hold xenoborg circuits

* move to material

* add xenoborg circuit material

* add recipe to mothership core

* add a hand to hold circuits to the mothership core

* to not confuse

* update

* ops

* another ops

* update mothership

* update guidebook

* update values

* more info

* fix stack

* can store xenoborg circuits

* description

* also update description

* circuit -> crytal

* not modified from anything

* update description

* Revert "update mothership"

This reverts commit 84974c56afadac2a99ed2a166244a668d83fff48.

* update empty label

* small update to sprite

* not necessary code

* remove empty line

* color

* make it explode when destroyed

* change values

* update sprite

* update sprite

* make it eletrified

* flavor text

* simplify to only use charge

* subscribe to event

* new line

* remove popup

* no need for the setter

* no longer networked

* feedback popups

* Minor tweaks

* better to understand

* better now?

---------

Co-authored-by: beck-thompson <beck314159@hotmail.com>
2026-06-29 12:43:57 +02:00

106 lines
3.7 KiB
C#

using Content.Shared.NodeContainer.NodeGroups;
using Robust.Shared.Map.Components;
namespace Content.Shared.NodeContainer;
/// <summary>
/// Organizes themselves into distinct <see cref="INodeGroup"/>s with other <see cref="Node"/>s
/// that they can "reach" and have the same <see cref="Node.NodeGroupID"/>.
/// </summary>
[ImplicitDataDefinitionForInheritors]
public abstract partial class Node
{
/// <summary>
/// An ID used as a criteria for combining into groups. Determines which <see cref="INodeGroup"/>
/// implementation is used as a group, detailed in <see cref="INodeGroupFactory"/>.
/// </summary>
[DataField("nodeGroupID")]
public NodeGroupID NodeGroupID { get; private set; } = NodeGroupID.Default;
/// <summary>
/// The node group this node is a part of.
/// </summary>
[ViewVariables] public INodeGroup? NodeGroup;
/// <summary>
/// The entity that owns this node via its <see cref="NodeContainerComponent"/>.
/// </summary>
[ViewVariables] public EntityUid Owner { get; private set; } = default!;
public void SetNodeGroupId(NodeGroupID newId)
{
NodeGroupID = newId;
}
/// <summary>
/// If this node should be considered for connection by other nodes.
/// </summary>
public virtual bool Connectable(IEntityManager entMan, TransformComponent? xform = null)
{
if (Deleting)
return false;
if (entMan.IsQueuedForDeletion(Owner))
return false;
if (!NeedAnchored)
return true;
xform ??= entMan.GetComponent<TransformComponent>(Owner);
return xform.Anchored;
}
[DataField]
public bool NeedAnchored { get; private set; } = true;
public virtual void OnAnchorStateChanged(IEntityManager entityManager, bool anchored) { }
/// <summary>
/// Prevents a node from being used by other nodes while midway through removal.
/// </summary>
public bool Deleting;
/// <summary>
/// All compatible nodes that are reachable by this node.
/// Effectively, active connections out of this node.
/// </summary>
public readonly HashSet<Node> ReachableNodes = new();
public int FloodGen;
public int UndirectGen;
public bool FlaggedForFlood;
public int NetId;
/// <summary>
/// Name of this node on the owning <see cref="NodeContainerComponent"/>.
/// </summary>
public string Name = default!;
/// <summary>
/// Invoked when the owning <see cref="NodeContainerComponent"/> is initialized.
/// </summary>
/// <param name="owner">The owning entity.</param>
public virtual void Initialize(EntityUid owner, IEntityManager entMan)
{
Owner = owner;
}
/// <summary>
/// How this node will attempt to find other reachable <see cref="Node"/>s to group with.
/// Returns a set of <see cref="Node"/>s to consider grouping with. Should not return this current <see cref="Node"/>.
/// </summary>
/// <remarks>
/// <para>
/// The set of nodes returned can be asymmetrical
/// (meaning that it can return other nodes whose <see cref="GetReachableNodes"/> does not return this node).
/// If this is used, creation of a new node may not correctly merge networks unless both sides
/// of this asymmetric relation are made to manually update with <see cref="NodeGroupSystem.QueueReflood"/>.
/// </para>
/// </remarks>
public abstract IEnumerable<Node> GetReachableNodes(TransformComponent xform,
EntityQuery<NodeContainerComponent> nodeQuery,
EntityQuery<TransformComponent> xformQuery,
MapGridComponent? grid,
IEntityManager entMan);
}