Delta-v/Content.Server/Light/EntitySystems
Plykiya 2aaaa831ed Create Generic DamageOnInteract/Attacked Comps/Systems (#30244)
* Everything but the submodule

* stuff I forgot

* heat

* missed lights

* behonky

* LocId

* I guess it was a skill issue?

* predicted audio

* It works with lights now

* Borg equality

* Gorilla gauntlet grants protection from anomaly returned damage when attacking it

* woops, there we go

* NONE

* Use DamageModifierSets, remove Behonker damage

* Reviews dealt with

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Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 19:04:58 +01:00
..
EmergencyLightSystem.cs Fix replayghost spawning location (#30252) 2024-08-09 17:54:45 +01:00
ExpendableLightSystem.cs Allow Flares to light cigarettes (#29476) 2024-08-09 17:19:00 +01:00
HandheldLightSystem.cs Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-06-01 18:00:07 +02:00
LightBulbSystem.cs Unrevert audio (#21330) 2023-12-02 20:16:36 +01:00
LightReplacerSystem.cs Fix light replacer popup (#26136) 2024-03-17 15:10:33 +01:00
LitOnPoweredSystem.cs Remove lights compref (#19531) 2023-09-27 21:59:12 +02:00
MatchboxSystem.cs Remove 700 usages of Component.Owner (#21100) 2023-10-20 15:31:13 +02:00
MatchstickSystem.cs AutoCompState + ItemToggle fixes (#23422) 2024-01-26 21:27:29 +01:00
PoweredLightSystem.cs Create Generic DamageOnInteract/Attacked Comps/Systems (#30244) 2024-08-09 19:04:58 +01:00
RgbLightControllerSystem.cs Extend RgbLightController (#6179) 2022-01-18 15:18:16 -07:00
RotatingLightSystem.cs Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00