Delta-v/Content.Shared/Inventory
DrSmugleaf 52b0fd8eaa Allow a specific hand to be passed into TrySpawnVirtualItemInHand (#31124) 2024-08-21 15:44:59 +01:00
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Events Cursed Mask (#29659) 2024-08-11 14:44:20 +01:00
VirtualItem Allow a specific hand to be passed into TrySpawnVirtualItemInHand (#31124) 2024-08-21 15:44:59 +01:00
InventoryComponent.cs Displacement maps big update (#30093) 2024-08-09 17:58:39 +01:00
InventorySystem.Equip.cs Add BreakOnDropItem, update do afters, remove unnecessary declarations (#30361) 2024-08-09 19:03:54 +01:00
InventorySystem.Helpers.cs Mega Antag Refactor (#25786) 2024-05-15 19:48:32 +02:00
InventorySystem.Relay.cs Add a system for modifying entity names without causing conflicts (#27863) 2024-07-25 00:17:01 +02:00
InventorySystem.Slots.cs Create Generic DamageOnInteract/Attacked Comps/Systems (#30244) 2024-08-09 19:04:58 +01:00
InventorySystem.cs Reflection refactor (#19253) 2023-08-25 12:48:27 +10:00
InventoryTemplatePrototype.cs Make suit storage only available for hardsuits, softsuits, and armor (#27546) 2024-05-18 13:48:35 +02:00
SelfEquipOnlyComponent.cs Cursed Mask (#29659) 2024-08-11 14:44:20 +01:00
SelfEquipOnlySystem.cs Cursed Mask (#29659) 2024-08-11 14:44:20 +01:00
SlotFlags.cs Hardsuits, EVA suits, Firesuits, and others now protect your feet from Glass Shards (#26764) 2024-05-07 01:54:56 +02:00