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* unify * cleanup and merge conflicts * floating points --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
12 lines
449 B
C#
12 lines
449 B
C#
using Content.Shared.Power.Components;
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using Robust.Shared.GameStates;
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namespace Content.Shared.PowerCell.Components;
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/// <summary>
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/// This component enables power-cell related interactions (e.g. EntityWhitelists, cell sizes, examine, rigging).
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/// The actual power functionality is provided by the <see cref="BatteryComponent"/>.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class PowerCellComponent : Component;
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