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AnchoredStorageFilterComponent.cs
Add smuggler stashes ( #19460 )
2025-04-06 20:39:56 +01:00
BinComponent.cs
Improve some `BinSystem` functionality ( #38262 )
2025-08-07 02:17:35 +02:00
DumpableComponent.cs
Weight based AreaInsert and Dumpable delay, a janitor qol tweak ( #24899 )
2024-03-07 01:17:27 +01:00
EntityStorageComponent.cs
fix: Block EntityStorage from inserting into mechs ( #37942 )
2025-11-23 15:22:31 -06:00
InsideEntityStorageComponent.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
ItemCounterComponent.cs
Add ability to show stack visuals on closed containers ( #29309 )
2024-08-09 17:52:22 +01:00
ItemMapperComponent.cs
Bows & arrows ( #19771 )
2023-09-27 21:59:12 +02:00
MagnetPickupComponent.cs
Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce ( #38164 )
2025-08-07 01:48:46 +02:00
PickRandomComponent.cs
Predict PickRandom verb ( #39326 )
2025-11-23 15:22:17 -06:00
SecretStashComponent.cs
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
SharedBagOpenVisuals.cs
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
SharedMapLayerData.cs
Fix ItemMapper whitelist mispredict when inserting or removing items ( #29461 )
2024-07-25 01:55:37 +02:00
StorageFillComponent.cs
Predict StorageComponent ( #19682 )
2023-09-27 21:59:12 +02:00
StorageFillVisualizerComponent.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
StoreAfterFailedInteractComponent.cs
Add a component that inserts the held item when no interaction happens on the stored item ( #29823 )
2024-08-11 14:50:15 +01:00
StoreOnCollideComponent.cs
Adds Store on Collide and Wand of the Locker ( #33710 )
2024-12-07 22:02:12 +00:00