Delta-v/Content.Server/Spawners/EntitySystems
Ed 378b1199ac
The glowing forest anomaly (#24351)
* sans

* Papyrus

* add to game

* tweak stick

* fixes

* Update Resources/Prototypes/Entities/Objects/Misc/kudzu.yml

Co-authored-by: Kara <lunarautomaton6@gmail.com>

* Update Resources/Prototypes/Entities/Structures/Specific/Anomaly/anomalies.yml

Co-authored-by: Kara <lunarautomaton6@gmail.com>

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Co-authored-by: Kara <lunarautomaton6@gmail.com>
(cherry picked from commit b3b64e6cf29f313a9782fb95ae8727f907b1836a)
2024-01-27 23:36:10 +01:00
..
ConditionalSpawnerSystem.cs The glowing forest anomaly (#24351) 2024-01-27 23:36:10 +01:00
ContainerSpawnPointSystem.cs fix cryosleepers deleting the station (#24143) 2024-01-26 22:55:45 +01:00
SpawnOnDespawnSystem.cs Rename SmokeDissipateSpawnComponent to SpawnOnDespawnComponent (#20782) 2023-10-14 22:02:34 +02:00
SpawnPointSystem.cs Bring back the prisoner role (#511) 2023-12-06 16:54:36 +01:00
SpawnerSystem.cs Change SpawnerSystem to use SpawnAtPosition instead of Spawn (#22800) 2023-12-22 23:15:11 +01:00