Delta-v/Content.Server
Leon Friedrich 4921ea6850
Make smoking cool again. (#6046)
2022-01-06 23:45:02 +11:00
..
AI Xeno improvements (#6032) 2022-01-05 18:51:53 -07:00
AME get that crap outta here (completely rewrites inventorysystem) (#5807) 2021-12-30 22:56:10 +01:00
Access Make held entity nullable (#5923) 2021-12-30 19:27:15 -07:00
Act Fix 3000 errors 2021-12-05 18:09:01 +01:00
Actions get that crap outta here (completely rewrites inventorysystem) (#5807) 2021-12-30 22:56:10 +01:00
Administration Kill bobby 2.0 (#6023) 2022-01-04 10:17:39 +01:00
Advertise Fix more errors 2021-12-06 00:52:58 +01:00
Advertisements Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
Afk Add AFK tracking system. 2021-07-22 23:20:57 +02:00
Alert ECSatize AlertsSystem (#5559) 2022-01-05 19:19:23 +11:00
Animals Add type serializer for udders (#6027) 2022-01-04 14:57:26 +01:00
Announcements Announcements play the general announcement sound unless specifically inhibited (#5460) 2021-11-22 15:34:48 -07:00
Arcade Add some more prototype serializers (#5934) 2021-12-30 00:48:18 +11:00
Armor Armor (#4934) 2021-10-18 16:24:37 -07:00
Atmos ECSatize AlertsSystem (#5559) 2022-01-05 19:19:23 +11:00
Audio whoops 2021-09-29 17:34:34 -07:00
BarSign Refactored barsign (#5929) 2022-01-01 17:45:52 +01:00
Body ECSatize AlertsSystem (#5559) 2022-01-05 19:19:23 +11:00
Botany Add some more prototype serializers (#5934) 2021-12-30 00:48:18 +11:00
Bql Fix 3000 errors 2021-12-05 18:09:01 +01:00
Buckle ECSatize AlertsSystem (#5559) 2022-01-05 19:19:23 +11:00
CPUJob/JobQueues Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00
Cabinet Verb predict (#5638) 2021-12-16 21:42:02 +11:00
Cargo Move Access & AccessReader to shared. (#5798) 2021-12-25 20:07:28 -08:00
CharacterAppearance nukes more resolves 2021-12-08 19:39:03 +01:00
CharacterInfo Added briefings to character menu & the traitor briefing (codewords) (#5971) 2022-01-05 16:46:40 +11:00
Chat Add more chat filters (#6034) 2022-01-05 18:51:48 -07:00
Chemistry get that crap outta here (completely rewrites inventorysystem) (#5807) 2021-12-30 22:56:10 +01:00
Cleanable Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00
Climbing Make more uids nullable (#5794) 2021-12-26 13:32:45 +11:00
Cloning Probably fix cloning (#5953) 2021-12-29 19:36:43 -08:00
Clothing ECSatize AlertsSystem (#5559) 2022-01-05 19:19:23 +11:00
CombatMode Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00
Commands Remove many resolves on Content.Server 2021-12-08 17:04:21 +01:00
Communications Fix 3000 errors 2021-12-05 18:09:01 +01:00
Computer Add some more prototype serializers (#5934) 2021-12-30 00:48:18 +11:00
Configurable Remove many resolves on Content.Server 2021-12-08 17:04:21 +01:00
Connection Optional server whitelists (#5979) 2022-01-05 00:37:06 +11:00
Construction Partial hand ECS (#5634) 2022-01-05 15:53:08 +11:00
Containers nukes more resolves 2021-12-08 19:39:03 +01:00
Conveyor get that crap outta here (completely rewrites inventorysystem) (#5807) 2021-12-30 22:56:10 +01:00
Cooldown Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00
Coordinates/Helpers Bunch more resolves removed. 2021-12-08 17:17:12 +01:00
Crayon Add more pretty strings to logs (#5768) 2021-12-13 12:22:58 +01:00
Cuffs ECSatize AlertsSystem (#5559) 2022-01-05 19:19:23 +11:00
Damage Lighters (#5836) 2021-12-21 18:20:32 +01:00
Database Optional server whitelists (#5979) 2022-01-05 00:37:06 +11:00
Decals Merge branch 'master' into 2021-12-03-remove-IEntity-komm-süsser-todd 2021-12-07 17:48:49 +01:00
Destructible Adds posters (for mapping) (#5812) 2021-12-29 20:24:51 +11:00
DeviceNetwork Suit sensor and crew monitoring (#5521) 2021-12-29 16:19:00 +11:00
Dice Make use-in-hand default to activation interactions. (#5951) 2022-01-05 00:23:01 +11:00
Disposal get that crap outta here (completely rewrites inventorysystem) (#5807) 2021-12-30 22:56:10 +01:00
DoAfter Partial hand ECS (#5634) 2022-01-05 15:53:08 +11:00
Doors Adds fire/air alarms (#5018) 2022-01-02 15:56:24 +11:00
EUI Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Electrocution ECSatize AlertsSystem (#5559) 2022-01-05 19:19:23 +11:00
Engineering get that crap outta here (completely rewrites inventorysystem) (#5807) 2021-12-30 22:56:10 +01:00
EntityList Goes in-game now 2021-12-06 15:34:46 +01:00
Entry ECSatize AlertsSystem (#5559) 2022-01-05 19:19:23 +11:00
Examine Revert Rich text (#5848) 2021-12-20 12:42:42 +01:00
Explosion Kill bobby 2.0 (#6023) 2022-01-04 10:17:39 +01:00
Extinguisher Make use-in-hand default to activation interactions. (#5951) 2022-01-05 00:23:01 +11:00
Flash get that crap outta here (completely rewrites inventorysystem) (#5807) 2021-12-30 22:56:10 +01:00
Fluids Add some more prototype serializers (#5934) 2021-12-30 00:48:18 +11:00
Foldable Rollerbeds (#5681) 2021-12-29 15:57:20 +11:00
Friction Increase MoverController performance (#4448) 2021-08-15 14:03:08 +10:00
GameTicking Added briefings to character menu & the traitor briefing (codewords) (#5971) 2022-01-05 16:46:40 +11:00
Ghost ECS MindComponent (#5917) 2022-01-04 13:37:50 +01:00
Gravity ECSatize AlertsSystem (#5559) 2022-01-05 19:19:23 +11:00
Guardian Prevent Holoparasites from attacking their host (#6019) 2022-01-04 10:22:28 +01:00
Hands Partial hand ECS (#5634) 2022-01-05 15:53:08 +11:00
Headset Revert "fixes a bunch of warnings" 2021-12-20 15:20:27 +01:00
Holiday Raise HolidaysRefreshedEvent when holidays are disabled. 2021-09-29 12:57:37 +02:00
IP DB QOL stuff, but not breaking the migrations now (#5086) 2021-10-31 15:18:01 +01:00
Info Add ShowRules commmand (#5908) 2021-12-29 18:31:18 +11:00
Instruments Allow admins to change instrument values with VV. 2021-12-25 02:03:31 +01:00
Interaction Prevent Holoparasites from attacking their host (#6019) 2022-01-04 10:22:28 +01:00
Inventory Partial hand ECS (#5634) 2022-01-05 15:53:08 +11:00
IoC ECSatize AlertsSystem (#5559) 2022-01-05 19:19:23 +11:00
Jittering Adds jittering. (#4809) 2021-10-09 17:30:04 +02:00
Jobs get that crap outta here (completely rewrites inventorysystem) (#5807) 2021-12-30 22:56:10 +01:00
Kitchen Fixed issue with beaker not displaying liquid content after grind (#5960) 2021-12-30 19:12:37 -07:00
Kudzu More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls 2021-12-07 22:22:34 +11:00
Labels/Label Make use-in-hand default to activation interactions. (#5951) 2022-01-05 00:23:01 +11:00
Lathe Bunch more resolves removed. 2021-12-08 17:17:12 +01:00
Light Light bulb brightness (and other settings) change clientside PointLights (#5869) 2022-01-05 16:25:37 +11:00
Lock Add ability to resist out of welded lockers and locked closets (#5958) 2022-01-05 22:18:48 -08:00
MachineLinking Goes in-game now 2021-12-06 15:34:46 +01:00
Maps Conditional map support (#5868) 2021-12-23 19:38:14 +01:00
Materials Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00
Medical get that crap outta here (completely rewrites inventorysystem) (#5807) 2021-12-30 22:56:10 +01:00
Mind Added briefings to character menu & the traitor briefing (codewords) (#5971) 2022-01-05 16:46:40 +11:00
Mining/Components Bunch more resolves removed. 2021-12-08 17:17:12 +01:00
MoMMI Move some files out of Content.Shared root because I forgot (#4182) 2021-06-13 22:52:40 +10:00
MobState/States ECSatize AlertsSystem (#5559) 2022-01-05 19:19:23 +11:00
Module Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00
Morgue Add some more prototype serializers (#5934) 2021-12-30 00:48:18 +11:00
Movement nukes more resolves 2021-12-08 19:39:03 +01:00
NodeContainer Revert Rich text (#5848) 2021-12-20 12:42:42 +01:00
Nuke Verb predict (#5638) 2021-12-16 21:42:02 +11:00
Nutrition Make smoking cool again. (#6046) 2022-01-06 23:45:02 +11:00
Objectives Rebalance traitor objective difficulty (#5988) 2022-01-01 23:46:00 +01:00
PAI Make more uids nullable (#5794) 2021-12-26 13:32:45 +11:00
PDA Make use-in-hand default to activation interactions. (#5951) 2022-01-05 00:23:01 +11:00
Paper Make use-in-hand default to activation interactions. (#5951) 2022-01-05 00:23:01 +11:00
ParticleAccelerator Even more resolve removals. 2021-12-08 17:41:14 +01:00
Physics/Controllers get that crap outta here (completely rewrites inventorysystem) (#5807) 2021-12-30 22:56:10 +01:00
Pinpointer Make use-in-hand default to activation interactions. (#5951) 2022-01-05 00:23:01 +11:00
Plants Convert RandomPlant to entity system (#5952) 2022-01-01 22:27:54 -07:00
Players Ghost roles create new minds, better tracking of roles at round end screen (#5175) 2021-11-15 11:14:34 -07:00
PneumaticCannon Partial hand ECS (#5634) 2022-01-05 15:53:08 +11:00
Pointing Tiles Name->ID, DisplayName->Name (#5991) 2022-01-04 17:26:07 -07:00
Popups Fix more errors 2021-12-06 00:52:58 +01:00
Power Power Cell Refactor (#5943) 2022-01-05 15:20:25 +11:00
PowerCell Power Cell Refactor (#5943) 2022-01-05 15:20:25 +11:00
Preferences/Managers Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Projectiles ECSatize CameraRecoilSystem (#5448) 2021-12-27 17:50:12 +11:00
Pulling Fix more errors 2021-12-06 00:52:58 +01:00
RCD Make more uids nullable (#5794) 2021-12-26 13:32:45 +11:00
Radiation Fix weird lifestage autorefactors. 2021-12-09 12:39:51 +01:00
Radio Make use-in-hand default to activation interactions. (#5951) 2022-01-05 00:23:01 +11:00
Recycling Even more resolve removals. 2021-12-08 17:41:14 +01:00
Repairable Add more pretty strings to logs (#5768) 2021-12-13 12:22:58 +01:00
Research Even more resolve removals. 2021-12-08 17:41:14 +01:00
Resist Add ability to resist out of welded lockers and locked closets (#5958) 2022-01-05 22:18:48 -08:00
Roles VV attributes for Job and Role. 2021-12-14 00:22:43 +01:00
Rotatable Rotatable: Allow specifying the rotation increment on the component (#5948) 2021-12-30 19:20:22 -07:00
RoundEnd Add more pretty strings to logs (#5768) 2021-12-13 12:22:58 +01:00
Salvage Sync station rotation with a spawned salvage rotation (#5998) 2022-01-03 14:32:16 -07:00
Sandbox get that crap outta here (completely rewrites inventorysystem) (#5807) 2021-12-30 22:56:10 +01:00
Security Replace IEntityManager resolves in systems for cached EntityManager 2021-12-08 13:00:43 +01:00
Shuttles ECSatize AlertsSystem (#5559) 2022-01-05 19:19:23 +11:00
Singularity Move Access & AccessReader to shared. (#5798) 2021-12-25 20:07:28 -08:00
Slippery removed TryGetSound + made some SoundSpecifier datafields required 2021-07-31 19:52:33 +02:00
Solar More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls 2021-12-07 22:22:34 +11:00
Sound removed TryGetSound + made some SoundSpecifier datafields required 2021-07-31 19:52:33 +02:00
Spawners Adds posters (for mapping) (#5812) 2021-12-29 20:24:51 +11:00
Speech ECSatize AlertsSystem (#5559) 2022-01-05 19:19:23 +11:00
Sprite/Components Inline UID 2021-12-03 15:53:09 +01:00
Stack get that crap outta here (completely rewrites inventorysystem) (#5807) 2021-12-30 22:56:10 +01:00
Standing Fix mobs not dropping items when falling down. (#5771) 2021-12-13 12:47:52 -08:00
Station Station management commands (#5553) 2021-11-26 23:43:43 -07:00
StationEvents Fix weird lifestage autorefactors. 2021-12-09 12:39:51 +01:00
Storage Add ability to resist out of welded lockers and locked closets (#5958) 2022-01-05 22:18:48 -08:00
Strip Partial hand ECS (#5634) 2022-01-05 15:53:08 +11:00
Stunnable ECSatize AlertsSystem (#5559) 2022-01-05 19:19:23 +11:00
SubFloor Adds T-ray Scanners (#5420) 2021-12-14 18:46:47 +11:00
Suspicion Refactor Game Modes (#5857) 2021-12-21 21:23:29 +01:00
Tabletop Add some more prototype serializers (#5934) 2021-12-30 00:48:18 +11:00
Temperature ECSatize AlertsSystem (#5559) 2022-01-05 19:19:23 +11:00
Throwing get that crap outta here (completely rewrites inventorysystem) (#5807) 2021-12-30 22:56:10 +01:00
Tiles Tiles Name->ID, DisplayName->Name (#5991) 2022-01-04 17:26:07 -07:00
Toilet ECS secret stash and toilet (#5685) 2021-12-21 21:07:17 +11:00
Tools Make use-in-hand default to activation interactions. (#5951) 2022-01-05 00:23:01 +11:00
Traitor Make use-in-hand default to activation interactions. (#5951) 2022-01-05 00:23:01 +11:00
TraitorDeathMatch/Components get that crap outta here (completely rewrites inventorysystem) (#5807) 2021-12-30 22:56:10 +01:00
UserInterface Replace IEntityManager resolves in systems for cached EntityManager 2021-12-08 13:00:43 +01:00
Utility/Commands Fix openahelp and quit command perms (#5763) 2021-12-12 22:45:49 -07:00
VendingMachines Move Access & AccessReader to shared. (#5798) 2021-12-25 20:07:28 -08:00
Verbs Add context menu to AdminMenu PlayerTab entries (#5904) 2021-12-30 14:11:30 -08:00
Visible Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00
Voting Refactor Game Modes (#5857) 2021-12-21 21:23:29 +01:00
Warps Revert Rich text (#5848) 2021-12-20 12:42:42 +01:00
Weapon Partial hand ECS (#5634) 2022-01-05 15:53:08 +11:00
Whitelist Optional server whitelists (#5979) 2022-01-05 00:37:06 +11:00
Wieldable get that crap outta here (completely rewrites inventorysystem) (#5807) 2021-12-30 22:56:10 +01:00
Window Revert Rich text (#5848) 2021-12-20 12:42:42 +01:00
WireHacking get that crap outta here (completely rewrites inventorysystem) (#5807) 2021-12-30 22:56:10 +01:00
AssemblyInfo.cs Fix exception in ReagentPrototype caused by IMetabolizable (#451) 2019-11-23 21:55:31 +01:00
Content.Server.csproj Update to .NET 6 and C# 10 (#5233) 2021-11-09 15:05:07 +01:00
Content.Server.csproj.DotSettings Electrocution. (#4958) 2021-10-25 16:21:56 +02:00
Program.cs Content.{Client,Server} are now Exes that can be ran. 2020-01-22 20:17:32 +01:00
app.config Updates submodule (#56) 2018-04-12 23:56:43 +02:00