26 lines
643 B
C#
26 lines
643 B
C#
using Content.Server._DV.StationEvents.GameRules;
|
|
using Content.Shared.Damage;
|
|
using Content.Shared.FixedPoint;
|
|
|
|
namespace Content.Server._DV.StationEvents.Components;
|
|
|
|
[RegisterComponent, Access(typeof(NoosphericFryRule))]
|
|
public sealed partial class NoosphericFryRuleComponent : Component
|
|
{
|
|
/// <summary>
|
|
/// The damage dealt to everyone wearing insulative gear.
|
|
/// </summary>
|
|
[DataField]
|
|
public DamageSpecifier Damage = new()
|
|
{
|
|
DamageDict = new Dictionary<string, FixedPoint2>
|
|
{
|
|
{"Heat", 10},
|
|
{"Shock", 10},
|
|
}
|
|
};
|
|
|
|
[DataField]
|
|
public int FireStacks = 2;
|
|
}
|