..
APC
add apc wires ( #3372 )
2025-04-06 03:51:55 +01:00
Abilities
Goliath mob ( #30839 )
2024-08-21 15:36:50 +01:00
Access
HumanoidCharacterProfile and IdCardConsoleComponent constants moved to cvar. Sync id card length with character name length ( #35407 )
2025-05-18 18:10:23 +01:00
ActionBlocker
GettingUsedAttemptEvent ( #35450 )
2025-03-01 14:19:29 +00:00
Actions
fix kitsune action ( #3715 )
2025-05-11 16:13:12 +01:00
Administration
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Advertise
Predict vending machine UI ( #33412 )
2025-03-09 19:35:09 +00:00
Alert
Predicted internals ( #33800 )
2025-05-18 16:21:09 +01:00
AlertLevel
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Ame
The real AME nerf ( #29587 )
2024-08-09 17:35:23 +01:00
Animals
Fix debug asserts in WoolySystem and UdderSystem ( #35314 )
2025-05-18 16:57:46 +01:00
Anomaly
Fix prototypes and datadefs so they pass analyzer checks (again) ( #37485 )
2025-05-18 17:55:22 +01:00
Antag
Add support for antag-before-job selection ( #35789 )
2025-03-14 10:53:07 -04:00
Arcade
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Armable
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Armor
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Atmos
air alarm panic wire snipping forces panic mode ( #36439 )
2025-05-18 17:40:25 +01:00
Audio
The Cosmic Cult ( #3288 )
2025-05-02 10:58:51 -04:00
BarSign
Selectable Bar Signs ( #29068 )
2024-07-25 01:57:58 +02:00
Beam
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Bed
Predict sleeping action ( #37414 )
2025-05-18 17:53:30 +01:00
Beeper
Refactor: ProximityDetectionSystem ( #35133 )
2025-05-18 17:14:54 +01:00
Bible
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Blocking
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Body
Predicted internals ( #33800 )
2025-05-18 16:21:09 +01:00
Botany
Fix clientside storage Whitelists ( #24063 )
2024-02-08 12:22:58 +01:00
Bql
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Buckle
Fix chairs deleting players ( #37261 )
2025-05-18 16:55:20 +01:00
Burial
Add BreakOnDropItem, update do afters, remove unnecessary declarations ( #30361 )
2024-08-09 19:03:54 +01:00
CCVar
Limit shuttle collision damage ( #37578 )
2025-05-21 18:24:51 +01:00
Cabinet
move all nuke core stuff to _DV ( #2902 )
2025-02-06 13:22:28 +00:00
Camera
Add conditional camera offset based on cursor - Hristov Rework, Part 1 ( #31626 )
2025-01-28 05:02:03 +00:00
CardboardBox
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Cargo
Revert traitor reputation ( #3823 )
2025-05-22 23:59:12 +01:00
CartridgeLoader
Fix prototypes and datadefs so they pass analyzer checks (again) ( #37485 )
2025-05-18 17:55:22 +01:00
ChangeNameInContainer
Plushies can now have pAIs stuffed into them (v2)! ( #30805 )
2024-10-24 00:17:33 +01:00
CharacterInfo
Objectives ecs rework ( #19967 )
2023-09-27 21:59:12 +02:00
Charges
fix kitsune action ( #3715 )
2025-05-11 16:13:12 +01:00
Chasm
Landmine stepoff ( #22962 )
2024-03-27 18:28:59 +01:00
Chat
Port fancy speech bubbles ( #29349 )
2025-05-18 16:52:29 +01:00
Chemistry
Network SolutionScanner ( #37541 )
2025-05-18 18:11:29 +01:00
Climbing
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Clock
Watches ( #29550 )
2024-08-09 17:45:45 +01:00
Cloning
Fix prototypes and datadefs so they pass analyzer checks (again) ( #37485 )
2025-05-18 17:55:22 +01:00
Clothing
Fix: Play sound when equiping clothing by using it in hand ( #37351 )
2025-05-18 17:14:54 +01:00
Clumsy
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Cluwne
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
CombatMode
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Communications
Add the ability to call a GALPOL exfiltration shuttle ( #3722 )
2025-05-16 15:27:37 -04:00
Computer
ECS ComputerVisualizer ( #13289 )
2023-01-15 00:01:47 -04:00
Configurable
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Construction
Localizable craftmenu ( #32339 )
2025-05-18 16:09:54 +01:00
ContainerHeld
AutoCompState + ItemToggle fixes ( #23422 )
2024-01-26 21:27:29 +01:00
Containers
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Contraband
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Conveyor
Mob movement rewrite ( #35931 )
2025-04-06 20:43:50 +01:00
Coordinates
Replace obsolete FromMap calls with ToCoordinates ( #35304 )
2025-03-01 13:53:30 +00:00
Crayon
Improve crayon UI to not be stuck in 1996 ( #33101 )
2024-12-07 15:43:36 +00:00
CrewManifest
Add pronouns to crew manifest ( #2647 )
2025-01-08 11:39:09 +00:00
CriminalRecords
Localize criminal records reason placeholder dataset ( #35810 )
2025-03-23 15:53:28 +00:00
Cuffs
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Damage
goida
2025-05-19 07:49:53 +01:00
Dataset
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
Decals
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Defusable
Hardbombs & Defusables ( #15380 )
2023-09-27 21:59:12 +02:00
Destructible
Better Godmode ( #37020 )
2025-05-18 17:12:17 +01:00
DetailExaminable
make the detailed examine verb predicted ( #35362 )
2025-03-01 14:03:52 +00:00
DeviceLinking
move SignalState to shared ( #37303 )
2025-05-18 17:07:30 +01:00
DeviceNetwork
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Devour
Replace obsolete EntityWhitelist IsValid usages ( #28465 )
2024-06-06 21:44:41 +02:00
Dice
Predicted dice rolls ( #34863 )
2025-03-01 13:16:50 +00:00
Directions
Fluid spread refactor ( #11908 )
2022-11-15 22:30:59 +11:00
DisplacementMap
Displacement maps big update ( #30093 )
2024-08-09 17:58:39 +01:00
Disposal
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
DoAfter
Extracts magic strings from Tag calls ( #36305 )
2025-04-06 21:35:59 +01:00
Doors
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
DragDrop
Climbing refactor ( #20516 )
2023-10-14 22:02:29 +02:00
Dragon
Content changes for entity categories PR ( #27232 )
2024-06-06 21:44:49 +02:00
DrawDepth
Renders reagent grinders over lights ( #31218 )
2025-05-18 16:26:56 +01:00
Drowsiness
Add haloperidol, potassium iodide ( #27454 )
2024-08-09 18:19:08 +01:00
Drugs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Drunk
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Effects
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Electrocution
Reduce base electrocution stun time from 8 to 5 seconds ( #34578 )
2025-03-23 15:46:10 +00:00
Emag
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Emoting
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Emp
Use new ComponentPauseGenerator ( #25183 )
2024-03-07 00:57:05 +01:00
Engineering
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Ensnaring
Allow Pacifists to Use Bola ( #37188 )
2025-05-18 16:51:32 +01:00
EntityEffects
Turn ReagentEffects into generic EntityEffects ( #28168 )
2024-07-25 01:55:29 +02:00
EntityList
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
EntityTable
DungeonData rework ( #37172 )
2025-05-18 18:11:29 +01:00
Entry
Add a way for bulk abstracting prototypes ( #24140 )
2024-01-26 22:58:11 +01:00
Eui
Fix error when the client gets an Eui state message before its open message ( #23610 )
2024-01-26 22:49:13 +01:00
Examine
Localizable craftmenu ( #32339 )
2025-05-18 16:09:54 +01:00
Exchanger
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Execution
Remove additional DoafterEvent ( #2455 )
2024-12-16 18:10:19 +00:00
Explosion
Cleanup atmos air grenade code ( #37568 )
2025-05-18 18:44:42 +01:00
Eye
The Cosmic Cult ( #3288 )
2025-05-02 10:58:51 -04:00
Fax
Seperate EMAG into EMAG and Authentication Disruptor ( #34337 )
2025-02-14 16:09:47 +00:00
FingerprintReader
Fingerprint Reader System ( #35600 )
2025-03-09 19:33:21 +00:00
FixedPoint
Added fixedpoint 4 ( #29834 )
2024-08-09 17:54:47 +01:00
Flash
Flash overlay rework and bugfixes ( #27369 )
2024-06-06 21:46:58 +02:00
Fluids
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Foldable
Fix skeletons spawning in folded body bags ( #37151 )
2025-05-18 16:30:26 +01:00
Follower
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Forensics
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Friction
Mob pull spin fix ( #37256 )
2025-05-18 17:10:49 +01:00
Friends
fix fish petting misprediction ( #30175 )
2024-08-09 17:51:30 +01:00
GPS
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
GameTicking
Refactor audio system to send collection IDs over the network ( #33610 )
2025-03-01 14:13:07 +00:00
GameWindow
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Gateway
Gateway destinations ( #21040 )
2023-11-19 22:09:46 +01:00
Ghost
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
GhostKick
Pass IRobustSerializer to NetMessage ( #11021 )
2022-09-14 17:25:25 +10:00
Gibbing
Make animals drop giblets into container or floor when they inserted into container ( #37228 )
2025-05-18 16:55:01 +01:00
Glue
Add a system for modifying entity names without causing conflicts ( #27863 )
2024-07-25 00:17:01 +02:00
Gravity
Station Anchor ( #26098 )
2024-09-01 03:36:44 +01:00
GridPreloader
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
Guardian
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Guidebook
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
HUD
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
Hands
Minor ReflectionSystem refactor ( #37039 )
2025-05-18 15:54:11 +01:00
HealthExaminable
upstream merge 7/9 ( #1762 )
2024-09-10 01:20:38 +10:00
Holiday
Automatic holiday sprites ( #22929 )
2024-01-22 18:36:53 +01:00
Holopad
Station AI customizations ( #34501 )
2025-05-18 17:30:39 +01:00
HotPotato
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Humanoid
merge master
2025-05-19 07:56:08 +01:00
IconSmoothing
randomize iconSmoothing ( #28158 )
2024-08-09 17:51:14 +01:00
IdentityManagement
fix clone appearance ( #37130 )
2025-05-18 16:26:24 +01:00
IgnitionSource
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Implants
Predict subdermal implants ( #37538 )
2025-05-18 18:12:59 +01:00
Info
Fixes the ShowRulesCommand and the client not syncing rules correctly ( #28752 )
2025-02-14 16:09:48 +00:00
Input
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Instruments
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Intellicard /Components
Intellicards now have a doAfter. ( #33198 )
2024-11-15 17:35:10 +00:00
Interaction
Fix item stuck check ( #37570 )
2025-05-18 18:45:08 +01:00
Internals
Replace IClickAlert with events ( #30728 )
2024-08-09 18:58:46 +01:00
Inventory
New Feature: Slot blockers ( #35172 )
2025-05-18 17:28:03 +01:00
IoC
Slight localization func cleanup ( #11380 )
2022-10-18 19:51:18 -07:00
Item
cherry pick Fix storage ( #37714 ) ( #3833 )
2025-05-23 17:34:37 +01:00
ItemRecall
Wizard Recall shows Disappearing text at Coordinate ( #35272 )
2025-03-01 13:40:07 +00:00
Jaunt
Ethereal Jaunt Spell for Wizard & Jaunt ECS ( #33201 )
2024-11-15 17:45:08 +00:00
Jittering
Reagent grinder jittering ( #24190 )
2024-01-26 23:01:11 +01:00
Kitchen
Add microwave recipes to the guidebook ( #34105 )
2025-03-01 14:16:19 +00:00
Labels
Salvage Job Board ( #37549 )
2025-05-18 18:21:06 +01:00
LandMines
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Lathe
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Light
Add ImplicitRoofComponent ( #36112 )
2025-05-18 18:33:39 +01:00
Lightning
Tesla ( #21124 )
2024-01-22 18:56:57 +01:00
Localizations
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Lock
Predicted internals ( #33800 )
2025-05-18 16:21:09 +01:00
Lube
Add a system for modifying entity names without causing conflicts ( #27863 )
2024-07-25 00:17:01 +02:00
MachineLinking
Remove superseded machine linking code ( #18244 )
2023-07-24 12:07:35 +10:00
Magic
MapManager warning cleanup shared edition ( #36795 )
2025-05-18 17:40:26 +01:00
MagicMirror
Make magic mirror do-after longer, add popups to notify the target ( #30366 )
2024-08-09 18:12:53 +01:00
MapText
Implement map text ( #28705 )
2024-07-05 20:23:41 +02:00
Mapping
Add mapping editor ( #23427 )
2024-09-22 02:44:27 +01:00
Maps
shuttle impacts port ( #37422 )
2025-05-18 18:12:11 +01:00
MassMedia
Save unpublished news articles ( #31491 )
2024-09-14 14:04:52 +01:00
Materials
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Maths
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Mech
general bugfixes from commit dc16cad on Goob#1235
2025-01-25 21:15:56 -05:00
Medical
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
MedicalScanner
Add triaging to health analyzers and HUD ( #3149 )
2025-03-18 00:24:12 +00:00
Mind
Revert traitor reputation ( #3823 )
2025-05-22 23:59:12 +01:00
Mindshield
Removable mindshields and revolutionary tweaks. ( #35769 )
2025-03-23 14:11:26 +00:00
Mining
upstream merge 7/9 ( #1762 )
2024-09-10 01:20:38 +10:00
Mobs
Add stamina and mob damage playtest modifiers ( #35599 )
2025-03-23 16:18:35 +00:00
Module
Removes unused "ModuleManager" ( #11918 )
2022-10-14 13:11:19 -07:00
Morgue
upstream merge 7/9 ( #1762 )
2024-09-10 01:20:38 +10:00
MouseRotator
Fix MouseRotator on rotated grids ( #29663 )
2024-08-09 17:19:01 +01:00
Mousetrap
Fix clientside storage Whitelists ( #24063 )
2024-02-08 12:22:58 +01:00
Movement
goida
2025-05-19 07:49:53 +01:00
NPC
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
NameIdentifier
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
NameModifier
Add GetBaseName method to NameModifierSystem ( #35633 )
2025-03-09 21:44:44 +00:00
Ninja
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
NodeContainer
Predict gasthermomachines ( #33837 )
2025-05-18 17:30:44 +01:00
Nuke
Revert traitor reputation ( #3823 )
2025-05-22 23:59:12 +01:00
NukeOps
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 19:17:05 +01:00
Nutrition
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Nyanotrasen
hardcoded tag name cleanup
2025-04-06 21:55:02 +01:00
Objectives
Revert traitor reputation ( #3823 )
2025-05-22 23:59:12 +01:00
Overlays
Add noir glasses ( #36923 )
2025-05-18 16:11:59 +01:00
PAI
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
PDA
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Paper
Salvage Job Board ( #37549 )
2025-05-18 18:21:06 +01:00
Parallax
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
ParcelWrap
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Payload
Power stuff ( #31314 )
2024-08-27 01:00:42 +01:00
Physics
Mob collisions ( #34580 )
2025-04-06 21:35:57 +01:00
Pinpointer
Seperate EMAG into EMAG and Authentication Disruptor ( #34337 )
2025-02-14 16:09:47 +00:00
Placeable
Move PlaceableSurfaceComponent usages to PlaceableSurfaceSystem ( #28384 )
2024-09-22 02:45:06 +01:00
Players
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
Plunger
Resolve all non-obsoleting warnings in content ( #27934 )
2024-05-18 13:57:06 +02:00
PneumaticCannon
Add events for GunComponent values, muzzle flashes and cartridge spread ( #24077 )
2024-02-08 11:52:29 +01:00
Pointing
Travelling pointing arrows, brains can no longer point ( #24864 )
2024-02-08 12:32:04 +01:00
Points
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Polymorph
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Popups
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Power
Predict gasthermomachines ( #33837 )
2025-05-18 17:30:44 +01:00
PowerCell
fix: don't retroactively drain disabled batteries ( #37364 )
2025-05-18 17:28:45 +01:00
Prayer
Prayable datafield typo ( #28622 )
2024-06-08 20:17:23 +02:00
Preferences
Persist construction menu favorites server-side ( #35867 )
2025-05-18 18:12:44 +01:00
Procedural
DungeonData rework ( #37172 )
2025-05-18 18:11:29 +01:00
Projectiles
Minor ReflectionSystem refactor ( #37039 )
2025-05-18 15:54:11 +01:00
Prototypes
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
ProximityDetection
Refactor: ProximityDetectionSystem ( #35133 )
2025-05-18 17:14:54 +01:00
Prying
Give Paramedics Emergency JoL ( #3219 )
2025-04-01 02:04:29 +01:00
Puppet
Turn interaction related attempt events into structs ( #29168 )
2024-07-25 00:19:34 +02:00
RCD
Allow protected grids to be repaired ( #36989 )
2025-05-18 17:58:40 +01:00
Radiation
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Radio
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Random
Display obvious plant mutations in examine text ( #32650 )
2025-05-18 15:45:53 +01:00
RatKing
Rodentia Species ( #1511 )
2024-09-07 23:04:34 -03:00
ReagentSpeed
make lube speed up lathes ( #25515 )
2024-05-18 13:31:28 +02:00
Rejuvenate
Event-ify Rejuvenate ( #11145 )
2022-09-15 03:30:56 +10:00
Remotes
Reduced Warning Count By 130 For Full Rebuilds ( #26518 )
2024-04-07 14:11:06 +02:00
Repairable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
RepulseAttract
Wizard: Repulse Spell ( #35377 )
2025-03-01 14:07:39 +00:00
Research
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Resist
Port carrying & pseudo-item tweaks & features from frontier
2024-05-06 13:21:07 -05:00
Respawn
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Revenant
Add 3 abilities to revenant, salt weaknesses, and evil bible interaction ( #3063 )
2025-03-19 16:15:29 +00:00
Revolutionary
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 19:17:05 +01:00
Robotics
Fix prototypes so they pass analyzer checks ( #35435 )
2025-03-01 14:18:26 +00:00
Roles
Revert traitor reputation ( #3823 )
2025-05-22 23:59:12 +01:00
Rotatable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Rotation
Fix rotation visuals desync & appearance state spam ( #23016 )
2024-01-22 18:37:45 +01:00
Rounding
Improved output distribution of RoundToLevels ( #25026 )
2024-02-08 12:41:40 +01:00
SMES
Resolves SmesVisualizer is Obsolete ( #13899 )
2023-05-07 13:43:41 +10:00
SSDIndicator
SSD sleep take 2 ( #34039 )
2025-05-18 15:45:53 +01:00
Salvage
Revert traitor reputation ( #3823 )
2025-05-22 23:59:12 +01:00
Sandbox
Turn SandboxManager into a system ( #6867 )
2022-02-23 17:00:30 -07:00
Security
HumanoidCharacterProfile and IdCardConsoleComponent constants moved to cvar. Sync id card length with character name length ( #35407 )
2025-05-18 18:10:23 +01:00
SensorMonitoring
Adds the thermo-electric generator ( #18840 )
2023-08-12 15:41:55 -05:00
Sericulture
Reduce network burden of the hunger system ( #32986 )
2024-12-21 10:17:05 +00:00
Shuttles
MapManager warning cleanup shared edition ( #36795 )
2025-05-18 17:40:26 +01:00
Silicons
Fix prototypes and datadefs so they pass analyzer checks (again) ( #37485 )
2025-05-18 17:55:22 +01:00
Singularity
Seperate EMAG into EMAG and Authentication Disruptor ( #34337 )
2025-02-14 16:09:47 +00:00
Slippery
Mob Movement Major Refactor ( #36847 )
2025-05-18 16:20:43 +01:00
Smoking
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Solar
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Sound
use manual component state for BaseEmitSoundComponent ( #35030 )
2025-04-06 20:51:06 +01:00
Spawning
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Species
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-24 00:03:28 +01:00
Speech
For DamagedSiliconAccent use Destructible threshold for default "DamageAtMaxThreshold" ( #37252 )
2025-05-18 16:57:27 +01:00
Spider
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
Spillable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
SprayPainter
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
Spreader
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
Sprite
Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) ( #23393 )
2024-01-26 21:30:45 +01:00
Stacks
Localizable craftmenu ( #32339 )
2025-05-18 16:09:54 +01:00
Standing
fix standing
2025-04-06 22:50:13 +01:00
Station
add StationTrackerComponent ( #36803 )
2025-05-18 15:52:39 +01:00
StationRecords
More filters for station records ( #37213 )
2025-05-18 16:50:57 +01:00
StatusEffect
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
StatusIcon
Fix prototypes so they pass analyzer checks ( #35435 )
2025-03-01 14:18:26 +00:00
Stealth
Yet another shitmed update ( #1104 )
2024-12-27 17:20:37 +00:00
StepTrigger
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Sticky
full sticky prediction ( #30230 )
2024-08-09 19:04:17 +01:00
Storage
cherry pick Fix storage ( #37714 ) ( #3833 )
2025-05-23 17:34:37 +01:00
Store
Revert traitor reputation ( #3823 )
2025-05-22 23:59:12 +01:00
StoreDiscount /Components
upstream merge 7/9 ( #1762 )
2024-09-10 01:20:38 +10:00
StoryGen
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
Strip
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Stunnable
Revert "Fix goliath tentacle exploit ( #37168 )" ( #37479 )
2025-05-18 17:52:51 +01:00
SubFloor
Fix tile-events returns ( #37502 )
2025-05-18 17:55:33 +01:00
SurveillanceCamera
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Survivor /Components
Fix/Addition - Wizard Survivor Antag Status ( #35226 )
2025-03-01 14:16:19 +00:00
Swab
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Tabletop
MapManager warning cleanup shared edition ( #36795 )
2025-05-18 17:40:26 +01:00
Tag
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Telephone
Speech is relayed by holopad holograms ( #33978 ) ( #2631 )
2025-01-06 17:14:57 +00:00
Teleportation
Wizard Teleport Scroll (Teleport Location ECS) ( #36424 )
2025-05-18 15:33:20 +01:00
Temperature
Add prediction to electric grills ( #36241 )
2025-04-06 20:52:44 +01:00
TextScreen
Hallway textscreens ( #24189 )
2024-01-28 00:33:40 +01:00
Thief
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
Throwing
Fix throwing prediction ( #37086 )
2025-05-18 16:30:25 +01:00
Tiles
Allow protected grids to be repaired ( #36989 )
2025-05-18 17:58:40 +01:00
Timing
Predicted internals ( #33800 )
2025-05-18 16:21:09 +01:00
Tips
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Toggleable
item toggling giga rework + full ninja refactor ( #28039 )
2024-08-09 17:45:27 +01:00
Toilet
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-06-01 18:00:07 +02:00
Tools
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Traits
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Trigger
Adds portable flasher ( #4523 )
2022-02-07 02:59:41 +11:00
Turrets
Sentry turrets - Part 4: The sentry turret and its primary systems ( #35123 )
2025-04-06 20:50:17 +01:00
Udder
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
UserInterface
Predicted internals ( #33800 )
2025-05-18 16:21:09 +01:00
Vapor
Space cleaner buffs ( #15779 )
2023-05-02 00:25:33 +10:00
VendingMachines
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Verbs
Cleanup and small update to the stethoscope! ( #36210 )
2025-04-06 20:52:12 +01:00
VoiceMask
voicemask can select speech verb ( #25768 )
2024-04-07 14:09:57 +02:00
Voting
Add Votekick functionality ( #32005 )
2024-10-02 11:38:43 +01:00
Wagging
Emotes Menu ( #26702 )
2024-05-07 02:19:25 +02:00
Wall
Network WallMountComponent ( #30837 )
2024-08-11 14:33:50 +01:00
Warps
Wizard Teleport Scroll (Teleport Location ECS) ( #36424 )
2025-05-18 15:33:20 +01:00
Weapons
StaminaSystem to SharedStaminaSystem ( #37199 )
2025-05-18 16:51:32 +01:00
Weather
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
Whistle
UseInHandEvent cleanup ( #35231 )
2025-03-01 13:36:43 +00:00
Whitelist
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Wieldable
Fixes battery weapons changing firemode on wield ( #37085 )
2025-05-18 15:59:48 +01:00
Wires
Station AI ( #30944 )
2024-08-30 07:53:19 +01:00
Xenoarchaeology
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
Xenoborgs /Components
Xenoborgs part 2 ( #36844 )
2025-05-18 15:38:58 +01:00
Zombies
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
_CD /Records
Uplink Item: Records Tablet ( #3556 )
2025-04-25 01:58:16 +00:00
_Corvax /Respawn
Port respawning from Frontierstation/Corvax ( #3021 )
2025-02-24 06:33:22 +00:00
_DV
Revert traitor reputation ( #3823 )
2025-05-22 23:59:12 +01:00
_EE
Port ChatStack ( #3332 )
2025-04-20 11:55:28 +01:00
_Goobstation
general bugfixes from commit dc16cad on Goob#1235
2025-01-25 21:15:56 -05:00
_Impstation
Add 3 abilities to revenant, salt weaknesses, and evil bible interaction ( #3063 )
2025-03-19 16:15:29 +00:00
_NF
goida
2025-05-19 07:49:53 +01:00
_RMC14
New CHelp Sound ( #3097 )
2025-03-04 00:18:21 +00:00
_Shitmed
Bugfix: high damage sources do not sever limbs when they should ( #3826 )
2025-05-23 13:55:02 +01:00
_White /Standing
Remove serverside StandingStateSystem ( #35999 )
2025-03-23 16:59:07 +00:00
Content.Shared.csproj
Remove some wayward folder includes in the `csproj` ( #31244 )
2024-08-27 00:37:51 +01:00
Content.Shared.csproj.DotSettings
Moved interaction interfaces from Server to Shared.
2020-07-18 22:51:56 -07:00
GlobalUsings.cs
Global usings ( #6472 )
2022-02-05 11:39:36 -07:00
SharedArrayExtension.cs
Fluid spread refactor ( #11908 )
2022-11-15 22:30:59 +11:00