Delta-v/Content.Server/Objectives/Conditions/KillRandomPersonCondition.cs

28 lines
1.0 KiB
C#

using System.Linq;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.Mobs;
using Content.Server.Objectives.Interfaces;
using Content.Shared.GameObjects.Components.Mobs.State;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Random;
namespace Content.Server.Objectives.Conditions
{
[UsedImplicitly]
public class KillRandomPersonCondition : KillPersonCondition
{
public override IObjectiveCondition GetAssigned(Mind mind)
{
var entityMgr = IoCManager.Resolve<IEntityManager>();
var allHumans = entityMgr.ComponentManager.EntityQuery<MindComponent>(true).Where(mc =>
{
var entity = mc.Mind?.OwnedEntity;
return (entity?.GetComponentOrNull<IMobStateComponent>()?.IsAlive() ?? false) && mc.Mind != mind;
}).Select(mc => mc.Mind).ToList();
return new KillRandomPersonCondition {Target = IoCManager.Resolve<IRobustRandom>().Pick(allHumans)};
}
}
}