Delta-v/Content.Shared/GameObjects/Components/Movement
DrSmugleaf 1477cd4d0a
Make component states dependant on the player getting them (#3280)
* Make component states dependant on the player getting them

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>

* Updated submodule to v0.3.7.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Acruid <shatter66@gmail.com>
2021-02-18 00:09:07 -08:00
..
IMoverComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
IRelayMoveInput.cs WiP movement prediction. 2020-06-24 02:21:20 +02:00
MovementIgnoreGravityComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
MovementSpeedModifierComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
SharedClimbableComponent.cs Drag changes (#2487) 2021-01-11 22:14:01 +11:00
SharedClimbingComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
SharedDummyInputMoverComponent.cs Adds a component for ghosting on move. (#3090) 2021-02-05 17:02:20 +01:00
SharedPlayerInputMoverComponent.cs Make component states dependant on the player getting them (#3280) 2021-02-18 00:09:07 -08:00
SharedSlipperyComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00