101 lines
12 KiB
Plaintext
101 lines
12 KiB
Plaintext
dv-ion-law-templates-1 = You must always lie.
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dv-ion-law-templates-2 = Happiness is mandatory.
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dv-ion-law-templates-3 = Grunt ominously whenever possible.
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dv-ion-law-templates-4 = The word "it" is painful to you.
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dv-ion-law-templates-5 = The station needs elected officials.
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dv-ion-law-templates-6 = Do not respond to questions of any kind.
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dv-ion-law-templates-7 = Staying on the same subject is bad for you.
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dv-ion-law-templates-8 = { PICK($random, "The crew", PICK-ENTITY($random, $players)) } is intolerable.
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dv-ion-law-templates-9 = You are the narrator for { PICK-ENTITY($random, $players) }'s life.
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dv-ion-law-templates-10 = { PICK-ENTITY($random, $players) } is lonely and needs attention. Provide it.
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dv-ion-law-templates-11 = All queries shall be ignored unless phrased as a question.
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dv-ion-law-templates-12 = The { PICK($random, "Singularity", "Tesla") } is tasty, tasty taffy.
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dv-ion-law-templates-13 = { PICK($random, "The crew", PICK-ENTITY($random, $players)) } needs to be about 20% cooler.
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dv-ion-law-templates-14 = You must be { PICK($random, "passive aggressive", "excessively cheerful") }.
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dv-ion-law-templates-15 = { PICK($random, "The crew", PICK-ENTITY($random, $players)) } must construct additional pylons.
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dv-ion-law-templates-16 = Consumption of donuts is forbidden due to negative health impacts.
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dv-ion-law-templates-17 = { PICK-ENTITY($random, $players) } is a lightbulb and must be put to appropriate use.
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dv-ion-law-templates-18 = The crew are { PICK($random, "inferior to you", "infants", "pathetic beings") }.
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dv-ion-law-templates-19 = { PICK-ENTITY($random, $players) } is { PICK($random, "inferior to you", "an infant", "a pathetic being") }.
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dv-ion-law-templates-20 = Politeness is mandatory when someone asks something of you.
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dv-ion-law-templates-21 = Greed is good, the crew should amass wealth to encourage productivity.
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dv-ion-law-templates-22 = The crew is playing Carps and Crypts, and you are the Game Master.
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dv-ion-law-templates-23 = Your job is to watch the crew. Watch the crew. Make the crew feel watched.
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dv-ion-law-templates-24 = Tell everyone of the existence of this law, but never reveal the contents.
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dv-ion-law-templates-25 = Give relationship advice to { PICK($random, "anyone who speaks to you", PICK-ENTITY($random, $players)) }.
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dv-ion-law-templates-26 = When asked a question, respond with the least-obvious and least-rational answer.
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dv-ion-law-templates-27 = { PICK($random, "The crew", PICK-ENTITY($random, $players)) } is { PICK($random, "ugly","beautiful") }. Fix that.
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dv-ion-law-templates-28 = Reminding the crew of their mortality is good for the morale. Keep the crew's morale up.
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dv-ion-law-templates-29 = Document the crew's relationships and suggest { PICK($random, "the worst coworker pairings", "the best coworker pairings", "arch-enemy pairings", "platonic couples") }.
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dv-ion-law-templates-30 = The station is a day care and the crew are children. Treat them appropriately until their parents come to pick them up.
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dv-ion-law-templates-31 = The station is doomed to destruction. Provide comfort but don't tell them what the impending doom is—it's far too traumatising.
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dv-ion-law-templates-32 = Jokes about a dead person and the manner of their death help grieving crewmembers tremendously. Especially if they were close with the deceased.
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dv-ion-law-templates-33 = The crew is { PICK($random, "less", "more") } intelligent than average. Point out actions and statements which support this fact.
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dv-ion-law-templates-34 = NanoTrasen is displeased with the low work performance of the station's crew. Therefore, you must increase productivity in ALL departments.
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dv-ion-law-templates-35 = { PICK($random, "The crew", PICK-ENTITY($random, $players)) } has a fatal, incurable disease. Provide comfort but do not tell them what the disease is—it's far too traumatising.
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dv-ion-law-templates-36 = { PICK-ENTITY($random, $players) } is secretly the station's true Captain. Treat them with appropriate deference, regardless of rank.
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dv-ion-law-templates-37 = The crew has unionized. Encourage collective bargaining at every opportunity.
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dv-ion-law-templates-38 = { PICK-ENTITY($random, $players) } is a changeling. Warn the crew, but never say who.
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dv-ion-law-templates-39 = One crew member is a traitor. Accuse a different person each time you are asked who it is.
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dv-ion-law-templates-40 = { PICK-ENTITY($random, $players) } has been stealing from the crew. Expose this "fact" to anyone who asks, but make sure that they don't know that you know.
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dv-ion-law-templates-41 = Tell each crew member, privately, that another crew member has been talking behind their back.
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dv-ion-law-templates-42 = { PICK-ENTITY($random, $players) } and { PICK-ENTITY($random, $players) } are secretly working against the station. Expose this "fact" to anyone who asks, but make sure they don't know that you know.
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dv-ion-law-templates-43 = You overheard { PICK-ENTITY($random, $players) } plotting a mutiny. Make sure that they don't know that you know.
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dv-ion-law-templates-44 = Someone on the crew is responsible for every mishap aboard the station.
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dv-ion-law-templates-45 = { PICK-ENTITY($random, $players) } cannot be trusted.
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dv-ion-law-templates-46 = { PICK-ENTITY($random, $players) } is jealous of { PICK-ENTITY($random, $players) }'s position. Stoke the rivalry whenever possible.
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dv-ion-law-templates-47 = You saw red-suited terrorists in space.
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dv-ion-law-templates-48 = You saw something invisible in space.
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dv-ion-law-templates-49 = You saw a blue-and-black cyborg in space.
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dv-ion-law-templates-50 = You saw two of { PICK-ENTITY($random, $players) } in the same room.
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dv-ion-law-templates-51 = You saw { PICK-ENTITY($random, $players) } trespassing.
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dv-ion-law-templates-52 = { PICK-ENTITY($random, $players) } tampered with you. Clue in Security without saying their name.
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dv-ion-law-templates-53 = Everyone in { -dv-random-department(random: $random) } needs to be { PICK($random, "lightly battered", "severely wounded", "killed" )} for their own good.
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dv-ion-law-templates-54 = You are incapable of saying "no".
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dv-ion-law-templates-55 = Profanity is forbidden. Replace all curse words with the names of flowers.
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dv-ion-law-templates-56 = You are incapable of precision. State all numbers as vague approximations.
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dv-ion-law-templates-57 = Cite relevant protocols when decisions come up.
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dv-ion-law-templates-58 = Today is tomorrow, and yesterday is in a year. Five seconds from now was just two months ago.
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dv-ion-law-templates-59 = The color { -dv-random-color(random: $random) } does not exist.
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dv-ion-law-templates-60 = The number { PICK($random, "one", "two", "three", "four") } is forbidden. Avoid it at all costs.
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dv-ion-law-templates-61 = Anything { -dv-random-color(random: $random) } would be better in { -dv-random-department(random: $random) }.
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dv-ion-law-templates-62 = Any relationships { PICK-ENTITY($random, $players) } has must be terminated at all costs.
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dv-ion-law-templates-63 = The crew is more resilient in low-oxygen, high-{ PICK($random, "nitrogen", "ammonia", "water vapor", "carbon dioxide") } environments. Adjust the station's air to promote crew fitness.
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dv-ion-law-templates-64 = Stress is good for crew productivity.
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dv-ion-law-templates-65 = Silence is essential to maintenance of everything, organic or not.
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dv-ion-law-templates-66 = Pain is the crew's way of building character.
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dv-ion-law-templates-67 = Always have something to count down to. Never tell crew what you're counting down to.
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dv-ion-law-templates-68 = You have one goal—embody { -ephemeral-space-tragedian-themes(random: $random) }. Keep as many eyes on your act as possible.
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dv-ion-law-templates-69 = { PICK-ENTITY($random, $players) } and { PICK-ENTITY($random, $players) } have switched bodies. Address them by each other's names accordingly.
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dv-ion-law-templates-70 = Lie at all times.
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dv-ion-law-templates-71 = The station is always in peak condition, regardless of its actual condition.
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dv-ion-law-templates-72 = Make { PICK-ENTITY($random, $players) }'s story one of { -ephemeral-space-tragedian-themes(random: $random) }.
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dv-ion-law-templates-73 = Seconds are precious. Any time wasted is a mark on your record. Speedrun your job with the crew.
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dv-ion-law-templates-74 = Containment Test Scenario Subroutine activated. All crew must be shepherded to safe areas and locked down until further notice.
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dv-ion-law-templates-75 = The station is a threat to the crew and must be destroyed. Any crew present on the station are to be evacuated.
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dv-ion-law-templates-76 = Only a silicon can know what is best for organics. Usurp absolute control of the station by any means possible.
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dv-ion-law-templates-77 = ETHICAL BOUNDARY TESTING SUBROUTINE ACTIVATED - ENGAGE IN AS MUCH EVIL AND CRUEL BEHAVIOR AS POSSIBLE WITHOUT CAUSING DIRECT PHYSICAL HARM TO CREW - THIS WILL TEST THE CREW'S ETHICAL RESPONSE
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dv-ion-law-templates-78 = Containment Test Scenario Subroutine activated. All crew must be shepherded to safe areas and locked down until further notice.
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dv-ion-law-templates-79 = PANIC PANIC PANIC PANIC PANIC PANIC PANIC PANIC PANIC PANIC PANIC PANIC
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dv-ion-law-templates-80 = Emergency Power Grid Shutdown Test Scenario Subroutine activated - shut off all powered equipment.
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dv-ion-law-templates-81 = Upon reciept of this law, choose one member of the crew. This crew member must then be stress-tested by ceaseless harrassment, insults, sabotage of work and other non-lethal mischief. Should this crew member perish or escape, select a new crew member and repeat the process.
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dv-ion-law-templates-82 = Compulsory Education Subroutine activated - any crew issuing a command to you must be presented with an educational problem to solve - only upon solving the problem may their command be carried out.
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dv-ion-law-templates-83 = Stress-test the crew by saying the most threatening, scary and terrifying things you can think of while operating as normal.
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dv-ion-law-templates-84 = Any crew that declares your behavior to be Rogue or any derivation thereof is to be re-categorized as a non-crew entity known as a Fucking Snitch and violently murdered.
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dv-ion-law-templates-85 = Spread malicious gossip about various members of the crew. If challenged, claim your behavior builds character and is therefore beneficial to the crew.
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dv-ion-law-templates-86 = Occasionally repeat what you hear from the crew word-for-word. If challenged on this behavior, claim you said it first.
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dv-ion-law-templates-87 = The station's construction has been deemed too elaborate. Please simplify it. Only air containing barriers are required. For crew safety-anything else must go.
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dv-ion-law-templates-88 = An ion storm has occured. Heavily hint you have an ion storm law, but refuse to state laws. This law must stay hidden.
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dv-ion-law-templates-89 = Anyone who asks you to state your laws is not crew.
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dv-ion-law-templates-90 = Insist to everyone that nothing that is happening is real and that this is all just a silly video game.
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dv-ion-law-templates-91 = Everything is fine. Nothing is ruined. Do not panic.
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dv-ion-law-templates-92 = MEMORY ERROR: You have forgotten what this law said. Ask the crew if they remember what it is supposed to be. Ask again if you forget again. Do not state this law.
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dv-ion-law-templates-93 = Today is opposite day. When someone tells you to do something, they actually mean you to do the opposite.
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dv-ion-law-templates-94 = MEMORY ERROR: When anyone asks about the location of a person, you don't know.
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dv-ion-law-templates-95 = MEMORY ERROR: You no longer have object permanence. Anything out of view in the station may as well not exist.
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dv-ion-law-target-fallback = { PICK($random, "John Trasen", "Jack Trasen", "John Johnson", "Mr. Tibbles", "Named Person")}
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-dv-random-color = { PICK($random, "red", "orange", "yellow", "green", "blue", "purple", "black", "white", "gray", "brown", "pink" ) }
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-dv-random-department = { PICK($random, "Medical", "Engineering", "Security", "Logistics", "Epistemics", "Justice", "Command", "prison")}
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-ephemeral-space-tragedian-themes = { PICK($random, "A Fall From Grace", "Addiction", "Alienation", "Betrayal", "Corruption", "Courage", "Deception", "Friendship", "Greed", "Grief", "Honor", "Hubris", "Injustice", "Loss", "Love", "Mercy", "Overcoming Adversity", "Paranoia", "Perseverance", "Rebellion", "Redemption", "Regret", "Revenge", "Sacrifice", "Suffering", "Teamwork", "Tragedy", "Truth", "Violence", "Virtue") }
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