Delta-v/Content.Client/EntryPoint.cs

29 lines
860 B
C#

using Content.Client.GameObjects;
using Content.Client.Interfaces.GameObjects;
using SS14.Shared.ContentPack;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.IoC;
namespace Content.Client
{
public class EntryPoint : GameClient
{
public override void Init()
{
var factory = IoCManager.Resolve<IComponentFactory>();
factory.RegisterIgnore("Inventory");
factory.RegisterIgnore("Item");
factory.RegisterIgnore("Interactable");
factory.RegisterIgnore("Damageable");
factory.RegisterIgnore("Destructible");
factory.RegisterIgnore("Temperature");
factory.Register<HandsComponent>();
factory.RegisterReference<HandsComponent, IHandsComponent>();
factory.Register<ClientDoorComponent>();
}
}
}